Holy sh*t, that was amazing!
I spend almost an hour on this... the last level was pretty hard. Nice Art at the end :D
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.150 | 4.150 |
Controls | #6 | 3.850 | 3.850 |
Overall | #7 | 3.707 | 3.707 |
Theme | #11 | 4.100 | 4.100 |
Audio | #14 | 3.650 | 3.650 |
Accessibility | #14 | 3.050 | 3.050 |
Graphics | #24 | 3.600 | 3.600 |
Originality | #29 | 3.550 | 3.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.3.rc6
Wildcards Used
Oregano, Duck Duck Moose
Game Description
Build crazy machines. Find the people.
Source
Unsure
Discord Username
sebjugate
Holy sh*t, that was amazing!
I spend almost an hour on this... the last level was pretty hard. Nice Art at the end :D
Great puzzle game, feels very polished with great mechanics, music and art!
Great game! The puzzles were wonderful. I couldn't quite follow the story though. This feels a lot like the old game Whizzball. But even though this kind of game isn't new, you added lots of new mechanics that I hadn't seen before: accelerators, chopping, combiner, etc. Very well done!
As others have said, the game is really hard. A hint button would have been appreciated.
Thanks for playing! It was definitely had to gauge the difficulty and we probably over shot especially on the last levels. Check out the solutions here: https://youtu.be/rKtY82oW3ug
Very nice work and incredibly polished. It was very satisfying to beat the last level!
Wow... How on earth did you finish this in a week?
Great job :D
Everything looks and sounds amazing.
Were you working by yourself or as part of a team?
This was amazing. The last level almost drove me insane. But I'm glad I completed it :D
In the level, where the packing station was introduced, I had to restart a lot, because I kept placing things on the packing station and couldn't remove it afterwards...
All in all, very good entry. Good job on that one!
Thanks, that is high praise! I think that last level was giving team-members on the project a tough time (some even skipping it).
We tried to play with player expectations in the packing station, which was a fine line to walk for the last chapter. I knew about losing the machine when it was taken off the grid, but not when placed on the packaging machine. That's great.
It started easy but had me scratching my head soon enough (in a good way). Took me more than an hour to complete.
The story bit was kinda confusing and i didn't really get what was going on but that's probably because the puzzles had all my attention.
Excellent stuff overall.
Thanks, getting the right ratio of training to challenging puzzles is a tough one. I think a 1/3 of the ones we came up with made it in (so some of the training levels got cut), and then to hear people play for an hour is both awesome and surprising. Awesome because it meant we didn't lose you, and surprising as it was hard for us to guess how long the puzzles would take.
Very cool, though I could cheat my way through 4.1 by manually switching the elements constantly until I got enough pesto. Probably not how it is intended. ;-)
Great game, lots of fun and lots of character. I love the way the claws make a clacking sound in time to the music once you get a bunch of them up and running!
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