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DillBee

38
Posts
A member registered Apr 03, 2023 · View creator page →

Creator of

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Lovely style, was super fun to use each of the families unique cards, they were a great addition. Felt that the bosses took a little too long to kill, but maybe that's down to me not being great at the game. Had a great time, well made :)

Very fun and visually striking game, everything felt like it came together to create a really fun experience. I unfortunitally could not beat many of the bosses but the way that that game shakes up each run allowed me to see a great more number of bosses than I originally would have. Congrats on the game :)

Had a blast, tried to make every shot a headshot haha. I loved Boobo the Demon, he was cute. I always picked the sliding upgrade when I could because I love a good slide mechanic. I completed both bosses and seen the end message, you should be definitley be proud of this :)

Love the visual style, fantastic looking game. Controls are good too and the body switching works great, I enjoyed trying to optimise my play by swithing to enemies that are out of detection range so I didnt have to fight them. I would say that the skeletons feel like they can't be killed by sword (but that may just be me not being good enough lol).

Excellent work, you could certainly expand on this concept if you wished, would be fun.

Fun game, slide tackling everybody off the side found itself to be my favourite move quite fast. Had some trouble on the last mission and kept on dying but I just couldn't give up, must have hooked me lol. Great job :)

Aww yess, the Dragon is little cutie! Also we appreciate the feedback <3 We did play around with some ideas that could shorten the fights towards the end of the jam but decided to focus on point and click progression and face prediction. The world is certainly varied and wacky, it all just formed around the style and gameplay ideas we had for the bosses :)

Glad you liked it BroSible, those kind of interactions were the funnest parts to make <3

Thank you reckrut <3

Thank you so much !

The cards that the bosses play are totally random, but each boss has a specific face for the card they intend to play, so if you recognise the faces you could predict their moves :D

Ah ! You are totally correct, seems there is no fail state text for that level which means you get stuck if you lose. Unfortunate for that to slip by and thanks for reporting. Appreciate that you enjoyed the game, each boss does have some for of point and click aspects to their level but we very much recognise that communicating that to the player was not great.

There is something addicting about it, our artist has dedicated himself to playing again tonight :)

This game is like dark souls of quake like games. The first boss is super hard, if he ran a little slower I think it could help ease players into the difficulty curve. Amazing visuals and enjoyed the boss character model a lot.

Weapons are super punchy and feels good do deal damage. The controls feel good and the dash is nice and responsive. The design theme looks really nice and makes the game super easy to read. It's quite difficult and it's often I died quite fast, but once I got the hang of it I was a murderer.

Beat normal mode with 151.14, very cool looking bosses and visual styl, the boss design is very unique. The bullet hell aspect and the chaos of it all was super neat too. Good sounds tracks, responsive movement, fun menus. Only some notes, just that Boss attacks can be hard to read sometimes and I could cheese a lot of the bosses by spamming click while spamming dash inside of them. Great game submission :)

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Very good execution, got stuck on the third boss lol but I do get quite far on him each time. The second boss who runs around has the best leg animation ever btw. Switching players felt quick and the controls were super responsive. You've made a really fun and enjoyable game :)

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Fun game, I struggled to keep most of my party alive but when I get down to just 2 people left I am much better at managing them haha. Realising I could select multiple characters at once was a game changer for me. I felt I couldn't spend much time grabbing the gold as surviving was difficult enough for me. I had fun, felt good taking down the big bad, you guys should be proud :)

<3 thank you !!!

Thank so much Sensitive Snout :D
Best of 3 was certainly considered at one point, but we figured that the rope made the main card game and the point and click aspects gel a bit more. (Also we've been loving inscryption lately too haha)

Well I love you Oldesk

Thank you so much! The faces got the artist very excited to make when the concept came up, really appreciate your kind words

Amazing, thank you so much for playing! Super happy that you noticed the faces correlated to the cards, if there was more time at the end it certainly would have been a priority to convey that better to the player. Think you got to the final boss before stopping funnily, glad you enjoyed it :))

Enjoyed taking out the first boss, quite brutal to defeat but felt good to finally get him. Sadly encountered a crash after attacking the second boss, and didn't seem to gain any abilities from the first boss. Was hoping to play more :)

Had the same issue the the crash unfortunately

I'm a sucker for melee games and the sword really hits the sweet spot for me. The incrementing damage worked well making the player balance their attacks, waiting longer to deal out stronger combos. Perhaps if you were to increment on this idea, giving the sword more weight or dealing more damage based on how fast the swing was or different damage types if it was a stab vs a swing... who knows, super good mechanic though.

The speed of the player was good for me, dashing felt good too with it's invincibility frames. Boss attacks seemed fair but perhaps lacks the speed like the commentors before me mention. I did appreciate the parts that I felt slow about the player I could upgrade with gold, like the energy metre and stamina.

Well made, visuals are great too :)

Really interesting concept, has my mind going all kinds of places with possibilities. What you've executed here is good, nice animation work for both the boss and player and the art style is really pleasing to me. I think the stun state is perhaps too long, the loss of control for that length of time before having to dodge the next attack felt a little but repetetive after happening a good number of times (perhaps I'm not very good though lol). 

The added elements when progressing through boss stages is great, the arrival of the skeleton dudes gave me another dimension to think about. 

I thought the controls worked well too, I didn't understand right click until I got the bosses health to 0, and the game helpfully reminded me to use it, which was fantastic. The tutorialisation was well executed on that front. You should be very proud of what you've made :)

Super fun boss fight game. Each boss challenges the way you play and all feel natural with how you control the duck. It was very satisfying getting a brigade of ducklings and devistating to watch them get devistated by a spinning turtle. You should be very proud of this game, great job.

Fun game! After reading the comments behind me I found out I could move after my first 4 attempts haha. Maybe putting the controls in the description could be good to prevent cases like me (although I probably should have tried to move lol).

I really liked it, I think given more time and some more progression features this could make a good full experience. Making them spawn in all the directions from the player could be good as I found I could keep them in a clump if I flew in a particular way

I never gave up! Cute game

Once I got a hand of the drawing I really loved the gameplay. I would create floors as I ran across the room like it was a magic carpet and felt great. Moving the balls with the lines can feel a little tedious but it adds to the difficulty of it and wasnt a massive detractor for me.

The art style is really cute, loved the simple character spikes and doors. If it weren't from the description I would have been really confused by the sudden game over screen when I took too long to complete the game, maybe some ingame timer or hourglass could have been good, just some indication that my time is limited or coming to an end.

I got faster with every attempt and certainly could see this expanded on and polished.

The flying is nice and smooth and I enjoy the art on display, it's really clean and clearly has talent behind it. Like the itch page says, its a WIP and there isn't much gameplay there from what I can see. The only thing I can do  is fly in the room with the dog heads and I cant seem to damage them. Maybe I am missing something, if so please let me know.

or maybe there is no cooldown and I just am not hitting space fast enough, could be either xD

Took me a little while to realise I was hitting the small meteors, I thought I was missing them because they didnt reflect back like the big meteors. After I realised that I started my grind for a high score :D

I think there's quite some luck involved as well, as some meteors seem to hit while your attack is still on cooldown. This leads to some gameovers that feel unavoidable. Overall a fun experience :)

Very satisfying to watch a whole stack disappear! Enjoyed the game and you've chose a nice 2 colour pallet :). I just wish I was better at Solitaire lol

Found the jump to be a little floaty, but like the other comments there was a strong idea in here

Really liked the lantern effect and had fun with the platforming. Felt I only really needed to use the dash for one jump and that jump I found to be quite unforgiving lol. Liked that abilities all have a cost and demands some restraint. I personally couldnt beat it but my friend did :)

Hey, thank you for playing our game! The boulders were a very fun design to make and glad you enjoyed them :). That's quite a good suggestion for the grapple hook to make it more natural to use. There originally was another ability on right mouse that got cut for time, never occured to me to move the hook keybind after.