The fact that I was aiming to save the buildings but insult the whole town by my 3rd playthrough is saying something about the writing of this game. Nice one! I hope you get a special mention.
The fact that I was aiming to save the buildings but insult the whole town by my 3rd playthrough is saying something about the writing of this game. Nice one! I hope you get a special mention.
I found the main menu shoot play made me chuckle. Amusing game but I got irritated with the rolling motion sometimes nudging me backwards for no reason. I think it was a good use of 48 hours.
I was entertained. Running an RPG shop is hard work. I'm not sure what happened when I raised the sword above my head, if that was a special attack or something. (Where the yellow line connected to the sword and shopkeeper). Nice touch with different music for the safe area and mob area.
I was entertained. Running an RPG shop is hard work. I'm not sure what happened when I raised the sword above my head, if that was a special attack or something. (Where the yellow line connected to the sword and shopkeeper). Nice touch with different music for the safe area and mob area.
Before I knew it I was pulled into keeping on top of the block management. Nice clear tutorial demo at the bottom. and the score racking up noise pretty much made me play until I lost.
I like the implementation of the idea where it's your ghost replay that loops. I think if the player movement was slightly different, more like, dash a few spaces over here, dash over there, it would have made the loop aspect more interesting.
Actually was an entertaining experience. The video aspect was pretty cool and lots of opportunities for more Jokes like the one at the end. Calming music fitting for a day off. The green highlight for the correct combinations of drag and drop was my favourite aspect of the ui. Nice!