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dm-creations

21
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A member registered Apr 18, 2022 · View creator page →

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Struggled to click on the spaces properly. But given the chance it looks interesting.

I like the design you used for representing the scale of the people on the planet

Existential game :)

Liked the concept. Quite amusing.

Actually a nice implementation of a snake game. Quite relaxing and I like the leaderboard

You should ideally be able to play direct on itch.io. As it needs to be played on a web browser.

The fact that I was aiming to save the buildings but insult the whole town by my 3rd playthrough is saying something about the writing of this game. Nice one! I hope you get a special mention.

The fact that I was aiming to save the buildings but insult the whole town by my 3rd playthrough is saying something about the writing of this game. Nice one! I hope you get a special mention.

I love Rhythm games! So I enjoyed this. I think the apple sprite becoming an eaten apple instead of having hearts or sth was a great touch!

Nice intro twist! Hitting the snake with rocks with a touchpad is just awkward though.

I found the main menu shoot play made me chuckle. Amusing game but I got irritated with the rolling motion sometimes nudging me backwards for no reason. I think it was a good use of 48 hours.

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Nice retro presentation. Evade the snake(s)!

Couldn't run the mac version unfortunately

I was entertained. Running an RPG shop is hard work. I'm not sure what happened when I raised the sword above my head, if that was a special attack or something. (Where the yellow line connected to the sword and shopkeeper). Nice touch with different music for the safe area and mob area.

I was entertained. Running an RPG shop is hard work. I'm not sure what happened when I raised the sword above my head, if that was a special attack or something. (Where the yellow line connected to the sword and shopkeeper). Nice touch with different music for the safe area and mob area.

Before I knew it I was pulled into keeping on top of the block management. Nice clear tutorial demo at the bottom. and the score racking up noise pretty much made me play until I lost. 

I like the implementation of the idea where it's your ghost replay that loops. I think if the player movement was slightly different, more like, dash a few spaces over here, dash over there, it would have made the loop aspect more interesting.

Actually was an entertaining experience. The video aspect was pretty cool and lots of opportunities for more Jokes like the one at the end. Calming music fitting for a day off. The green highlight for the correct combinations of drag and drop was my favourite aspect of the ui. Nice!

Nice start, I suppose a simple up and down motion of the bird/dragon would have added an element of fun to the game.

Like the concept, perhaps the ship's shooting pattern could be a bit more random

The saw control was interesting once you get the hang of it.