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Recall Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2556 | 3.227 | 3.227 |
Presentation | #2683 | 3.045 | 3.045 |
Overall | #2934 | 2.939 | 2.939 |
Enjoyment | #3436 | 2.545 | 2.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start as the hero and then become the demon and vice versa
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Cool game. I like the idea of changing roles as you win. It gives the game a cool difficulty curve that the player controls themselves.
you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss, after defeating the heroes you become the heroes, after defeating the demon boss you become the demon boss after defeating the heroes
Exactly!
cool quirky Idea. I like how it mimics my movements that seems like it would be hard to program :O
My mouse is malfunctioning and doubleclicking instead clicking once. The earrape was beautiful.
This is very cool, I loved that the player movements were recorded! Just thought a bit of epic music could make the presentation better, but overall a great game!
I like the art a lot, and the concept is solid. A little more polish in the gameplay side would make this game very compelling!
I like the implementation of the idea where it's your ghost replay that loops. I think if the player movement was slightly different, more like, dash a few spaces over here, dash over there, it would have made the loop aspect more interesting.
Very interesting gameplay loop of trying to not overdo it as the dungeon boss so it's not too hard to make it through as the player, good work :)
Fantastic concept - trying to maintain a chain without dying as either character was a fun challenge, trying to figure out a good balance of being aggressive enough to break through/defend without screwing things up for the next switch kept things very interesting.
Thank you for your feedback, its really helpful!
Art is really cool! Movement felt a little slow and made it hard to avoid hits