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Dom.HTM

21
Posts
1
Following
A member registered Aug 21, 2020 · View creator page →

Creator of

Recent community posts

Very fun, took a few attempts but eventually got it, very satisfying to finish. Very Nice Game =)

Love the pixel shader and the mechanic, some really clever solutions. Very Nice =)

Interesting controls, pretty hard to master, but was very fun to play. Very Nice =)

Cool Controls and concept, my small brain struggled to use them, but overall, Very Nice =)

Thanks, multiplayer would be complete chaos... and absolutely hilarious.

Pretty cool, loved how the music lines up with the movement. Very Nice =)

Soo, flippin cool, amazing implementation of an amazing concept and idea. Enjoyed playing this so much. Amazing Job =)

A really fun game, the retro music along with the simplistic art style really lend themselves. The concept is really clever and was executed very well. Very Nice =)

Its a short game but really gets your heart beating fast. The maze is hard enough to not succeed first time which in this case improves the gameplay. Looks and controls good. Very  Nice =)

More people should see this game, I really love the chaotic battles and the art is very nice. Very Good Game =)

Looks Good, but controls can be a bit confusing even with the tutorial, Overall, Very Nice =) also i think you mixed up the quit and start button

Love how the music restarts when you die. Very Nice =)

Looks amazing, and a very cool concept. Love the music. I think a bit of coyote time wouldn't have gone a miss and some animations to show impact when the character lands. But overall an amazing game, Great Job =)

This game looks absolutely amazing, love the way it fits the theme. It is quite challenging but very fun. Good Job =)

Very clever mechanic and looks good

Cool concept, but I wish the ball conserved momentum better as i struggled to complete even the first level. With time and more polish i trust it would be an amazing game. Very Cool =)

Very cool, love the crafting and combat system

Clever mechanic and good implementation, it feels really good to play. =)

Thanks so much for playing my game, and for the feedback. I really appreciate it.

I've fixed it now, I was a bit lazy before and just had static spawn points for each enemy variant. Now thanks to you, (seriously tho, thanks) i've fixed it.

What I do now is generate a vector3 from a random range  of - 40 to 40 and then randomly pick a an enemy to spawn with different weights, of course.

Thanks again =)