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Magneto Bots's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #238 | 4.042 | 4.042 |
Fun | #616 | 3.521 | 3.521 |
Overall | #643 | 3.618 | 3.618 |
Presentation | #1457 | 3.292 | 3.292 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the two playable characters are bound together by magnetism! and breaking that bond is their only way to actually move around.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super tricky, but I can see speedrunners getting very good at it and going crazy, haha. Good graphics and fun theme overall. Good job!
Very fun game, simple mechanic but very hard to master, especially with your unforgiving/excellent level design. Great work all around! :)
Very nice game, good mechanics and I like graphics of the bots a lot. Not so easy at first, but once you got the mechanics worked out, it plays nicely. Good job for making something playable in 48 hours.
The control is simple and mechanics are interesting. There are lots of feedbacks on my actions too, making be aware of what's happening at all times. The health of the player is shown creatively.
I think that the colliders can be improved. The sprite of the spark is smaller than the grid but its collider is the same size as the grid. The player can sometimes slide through a corner of the wall (it actually made the game easier and more enjoyable for me).
Great job on the game!
Really fun to play, easy to learn, hard to master.
Visual presentation have an interesting aestethic.
Great job!
Awesome game! Very cool way to use the theme and especially loved the inbuilt health display on the player (him turning red when he gets hurt). great job : )
I like the aesthetics and the general gameplay idea is good. Howeverm the difficulty spike to the level in your lowest left screenshot is way too steep. I had no trouble whatsoever getting to that point but progression beyound pretty much that screenshot was impossible during my 20 minutes of trying. I think a huge improvement would be to make the player be able to aim the small robot with the mouse position instead of having to wait for the exact right moment in rotation, only to miss it and end up in some spikes.
Interesting controls, pretty hard to master, but was very fun to play. Very Nice =)
The background music in this game is incredible, and the level design is very good for a jam game.
Funny game ^^ I think I unlocked the secret texts by pressing random buttons (I accidently pressed c and the background changed color and then I pressed other buttons) ^^ good job ^^
Great Game! Found myself just playing levels because of fun of it. Great level design. It would be great to have a couple of tutorial level which slowly introduce mechanics . Writing is good, but showing is gold.
Good game once you get the hang of it. Great take on the theme!
Super fun! Very creative and hard to master! Maybe make the level curve a little gentle:D Love the idea and how you made it!
I found the movement/link mechanic original, but a bit hard to get the hang of at first.
I would have liked shorter levels to help me get into the specifics of this mechanic progressively, and then move into the levels you have now.
It's a cool idea though! I liked the neon buildings and night background!
It's like Angry Birds better cousin! I really enjoy the art style of this, and the gameplay was satisfying as well!
This is fantastic, really satisying control scheme to get to grips with and great fun trying to navigate through the puzzles.
Really cool game! Such a neat mechanic, and super challenging. Great art too.
Difficult to master, keep ending up "breaking" in the opposite direction feels somewhat counter-intuitive, but very fun and interesting of puzzles, flinging the orbital robot down a different path to yours.
Interesting idea and fits well with the theme but the controls feel a bit weird
I like the idea behind this game! Unfortunately, even after I got the hang of the mechanics, it was still tough getting the rhtythm down enough to maneuver well, and I had no clue what determined my velocity when jumping