The mechanic are really fun, especially the multiple weapons and shooting. My one complain is that the doors opening and closing are just a bother. It makes all enemies group up on one side and you dying once you pass through them
Play game
Tip the Scaletrons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3688 | 2.652 | 2.652 |
Style | #4199 | 2.652 | 2.652 |
Overall | #4225 | 2.652 | 2.652 |
Creativity | #4553 | 2.652 | 2.652 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight against Scaletrons built to varying scales, from the size of a human to the size of a skyscraper.
Development Time
Comments
I like it a lot! It reminds me of the top-down shooters of the late 2000s.
Cool little game, but very hard! If those robots spot you and you manage to skip back out of the room they camp the hell out of that door and you're not getting past haha. Overall, nice job!
Pretty cool, replace the green part of map will be much better, like the concept design.
Fun game, and appreciated the heal on enemy kill. I did get a bit annoyed with how easy it was to get stuck on corners
The healthbar is SO COOL!!!!! Had a ton of fun even though I was getting bodied by HTML-pilled scaletrons. I can't imagine how annoying it must've been to lose power mid-jam but you did a great job even with the lost time!
I did indeed take lots of damage on the HTML version, oof is that hard!
Cool implementation with the scale to refill health by destroying objects.
Cool implementation with the scale to refill health by destroying objects.
Was super difficult but then I saw your description about the damage bug and tried the windows version; was much more playable.
Game is fun to play , Nice smooth control.
From seeing game icon , I thought it as something else , but maybe that will be boss fight where I haven't reached,
Little tough for me ,haha...
But always love to see shooting game . Good work
Thanks, I'm glad you enjoyed it! The giant robot in the icon is meant to be the level itself, with the player scaling it from the inside, starting in the leg, then up to the body, and finally the head. I was going to add more stuff to indicate that in-game, like an animated background of the city being trampled by the robot, and a screen telling you the backstory of the game, but I ran out of time before I was able to do that.
Leave a comment
Log in with itch.io to leave a comment.