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DrPasta

21
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A member registered Dec 07, 2020 · View creator page →

Creator of

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Thanks for playing! It was a bit strange for me at first too but I kind of like it now!

thank you! The were a happy compromise on time yeah, they make sense in context but with more time I definitely would have added more detail to them! Thanks for playing :)

Thanks for the feedback! I definitely would have liked to have more complex enemy behavior as well as better final boss behavior.

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Thank you!

It was maybe 48 hours in that I realized I could have done more to fit in more chaos lol

Loved the style and the feel of the game. Its a strange process for making coffee though :p I retried after failing once and no customers spawned.

Thank you!

Thank you! I Definitely agree - there was a lot more art I wanted to add - enemy animations/effects being at the top of the list. 

Thank you!

The art style was really neat I'd love to see what you can do with more time!

Very simple but effect implementation of the limitation. Nice sound design and very clean look. Great job!

The menu looked great but the art for the game itself could use some work. I had trouble hitting anything though because the bullets were kind of hard to control. The sound design was nice!

Great concept, I was unable to restart after messing up a puzzle though. The background lines were interesting to look at - but overall kind of made it difficult to look at the screen! Either way good work!

I'm getting the same issue as @meganobody

Really cool concept and I really enjoyed the art style! It was very satisfying to explode the people. Good work!

An interesting concept, but it didn't seem to detect when I pushed people into the train. I'm not sure how people die either, I pushed a lot of them on the track and everyone was okay XD

Thanks for your feedback! Yeah this was a bug I noticed sometimes in the WebGL build - the player doesnt detect the ground correctly sometimes. That's what I get for only trying the build in the last 30 minutes. If you are able to fall off the map or fall off a platform if should reset again. Anyway glad your enjoyed the sound and graphics! 

Thanks for playing and I'm glad you enjoyed! Multiplayer and UI fixes are on my priority list for this game moving forward, thanks for the feedback 🙂

Never play chess against yourself? 🙂 Anyway, thanks for the feedback and otherwise hope you enjoyed the game

in this case the took piece was too powerful being able to move all the way across the board so I limited it to 3 squares. Hence it is cheaper than the bishop piece since it can still move it's full range. 


I had considered different abilities for each side but I thought it was more balanced to keep them the same, and it fit with the theme since they both used the same tactics in the Cold War. However, if you look close the proxy war piece is an m16 for capitalism and an ak47 for Communism. 


Overall though you have some good points and 7 days was not enough to properly balance a game like this. There is definitely opportunity for different game modes in the future where maybe each side has unique powers.


Thanks for playing and thanks for the feedback, I hope you enjoyed 🙂

yep, AI was a stretch goal that I didn't have time for though I will be working on in a future update. Glad you enjoyed otherwise though, thanks for the feedback!

Thanks for playing! AI was a stretch girl that I wasn't able to make for the jam but it will be coming in a future update. You can deselect a piece by clicking off the board or on an invalid space though I agree it could be more intuitive or you should be able to deselect by clicking the same piece. Thank you for your feedback 🙂