Loved it, completed it. I found it a bit frustrating at first because I was smashing my little guy all over the place but once I realised you had to pick your way through the levels, and that it was a puzzle game as much as a platformer, I really enjoyed it.
DVDSVN
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I really like this and keep coming back for more punishment! It can feel a little unfair sometimes but it's nice to play.
Not much instruction so I was avoiding the things which give you life for the first couple of goes because I thought they were fire.
Shame you didn't have time to create some artwork for the black boxes because, like others have said, it otherwise looks and sounds really polished.
I like the zoom out effect when you grow several plants underfoot - it would be good if the player could also control this so you can see what's above you and decide whether it's worth growing a tower of plants or not.
The idea is really clever. It's immediately easy to grasp but there is room for a lot of depth and strategy there because you have to manage your leaps between the leaves to make sure neither leaf grows too quickly.
But yeah it's hard. The speed and inertia on the jump leaves little room for error - can't get past that bit at 30! It would help if you had a little more time and were a bit more manoeuvrable when airborne.
I like the little character in its judo outfit and no one has mentioned the jaunty tune yet. Good stuff.
Completed this last night and enjoyed it. Clever to tie the 'growth' theme to the way you gain new abilities in a metroidvania. It would be better if a little more puzzle solving or exploration was required but there is still an impressive amount of content for a 2 day turnaround.
We have a puppy too but thankfully he can't double jump like yours - nothing would be safe on the kitchen top.
Great idea, hilarious and really polished.
I think the controls are meant to be challenging and borderline frustrating, a bit like Surgeon Simulator, but the more you play the more you get to grips with them - slow and steady works best. It would be too easy if the shears responded perfectly.
Miyamoto will be kicking himself that he never did a version of this using Wiimote controls.