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A jam submission

Glass splinterView game page

A platformer where you die from heights
Submitted by SquareCylinder — 1 hour, 20 minutes before the deadline
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Glass splinter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#84.4004.400
Audio#103.8673.867
Overall#163.6293.629
Originality#173.8003.800
Controls#223.4003.400
Accessibility#253.1333.133
Graphics#283.5333.533
Fun#353.2673.267

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.4.4

Wildcards Used
N/A

Game Description
An adventure to find the hidden treasure in a ruin, but you are made of glass!

How does your game tie into the theme?
The player plays as a fragile characeter made of glass, and will die from falling from heights.

Source(s)
N/A

Discord Username
SquareCylinder

Participation Level (GWJ Only)
0

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Comments

Submitted

Loved it, completed it. I found it a bit frustrating at first because I was smashing my little guy all over the place but once I realised you had to pick your way through the levels, and that it was a puzzle game as much as a platformer, I really enjoyed it.

Developer

Thank you!

Submitted

Very interesting take on the theme! A lot of platformers did something similar, but I feel like yours probably works the best because of the relatively forgiving nature of the mushrooms. Pretty impressed by your first submission to this jam! Keep up the good work!

Developer(+1)

Thank you! Haha the mushrooms where originally supposed to look like springs but they totally look like mushrooms.

Submitted

You could call them mushsprings!

Developer(+1)

Absolutely!

Submitted

Very fun game! Especially the music gave it a good vibe. Only the character is maybe "too fragile" that he couldn't survive his own high jump. Anyway, good work!

Developer(+1)

Thank you! I was debating whether it was a good idea to have him die by the high jump, and in the spirit of being fragile I chose to make it that way, but I can definitely see why it could feel a little annoying.

Submitted

Agreed- super impressive first game :) I also struggled with precisely using the controls, but I thought the idea, how we play, music, and artwork were all lovely.

Developer

Thank you! I agree that some of the jumps are maybe a bit too tricky, especially towards the second half.

Submitted

Very impressive for a first game. Did you make the music yourself?

Developer

Thank you! Yes I made all the assets and music (recording and composing) myself.

Submitted

the character has cute expressions i liked it

Developer

Thank you!

Submitted

Loved the sound, graphics were unique and pretty interesting. I found it hard to know where to go, even with the level being small I had a hard time remembering where the colored doors were. Theme was definitely reached here its a very fun and careful platformer. Very impressive for a first game well done

Developer

Thank you for playing and for your feedback, I will try to be careful of placing more clues next time!

Submitted

This is very impressive. I really liked the mechanic and the leveldesign.

Unfortunately I wasn't able to finish the game, because I got softlocked when I arrived at the red door without the key. I didn't find a way to get back from there without dying...

The controls and the jump puzzles were very hard to learn but, the frequent savepoints helped a lot to not get frustrated :)

The music and the art set the mood of the game in a nice way. And I loved the camera transitions.

Great entry! Well done!


Developer

Thank you for your feedback!

Submitted

Loved it! Found it pretty difficult actually. The man character was extremely fragile! I felt like my inputs had to be very precise, which I enjoyed. I really liked the design of the character and the foreground bricks looked super nice. Some of the sound effects were really satisfying as well.

Most of all, I was really impressed with the level design. All of the levels had to work correctly forwards and backwards. The way the keys and doors were places forces you to go back through sections. When going the opposite way I had to rethink the area.

Great job! 

Developer

Thank you for your feedback, I am glad you liked it!