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e22my

12
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5
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A member registered Aug 31, 2020 · View creator page →

Creator of

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Really impressed with some of the visuals and the art  even though some of them didn't really match up cohesively. Definitely stands out well. Gameplay was a bit unpolished but man, the vibe of this game is great. Perfectly unsettling and there's that initial 'wtf' moment when the trees started to run away.

A single mechanic but definitely made full use of it for both attacking and moving. It's challenging to get the hang of but it's a solid gameplay loop. Good work on the visuals as well. 

This is a dang solid puzzle game. I did feel that the first level could use a better introduction to the main puzzle mechanics but after that, it's pretty good at introducing and teaching the new mechanics. Felt very clever for figuring out the solution to make it to the end. Nice work!

Really solid entry. The upgrade system's a particular standout, designed well to the concept and lets the player to find their own approach to surviving (I picked up a bunch of double damage upgrades on my first run-through). There definitely needs to be a few tweaks to the game balance and mechanics but otherwise, nicely done

There's really good use of light and sound to differentiate between day and night sections. Definitely has that panic moment when you first play and it shifts to night. I think design-wise, it could have used some more elements to prevent the game from getting repetitive after a couple of cycles. Nice job!

Thanks so much for playing!

Really good work on the art and sound design, I think the gameplay favours using Squall a bit more than Brig but it's still a really fun core gameplay loop that really takes advantage of each level's environment

Thanks so much! I definitely rushed putting the level together last moment and forgot to make checkpoints, honestly my biggest regret is not spending more time on making it.

Thanks! I also took a look at your game, nice job!

Once you get used to the controls, it's fun to build up an asteroid and cruise around. The background makes it a bit hard to see if you're moving but otherwise, nice work!

It's almost like jenga except you're building the tower from scratch first. The music fits so well and playing around the energy meter is really good design and makes you want to figure out how to break the system before your own tower breaks. 

Overall, I really like the concept it reminds me of an anime I really like, and it's really interesting to serve both small and big size patrons and having to dart about back and forth to their seating areas. The controls could use a bit of polish to feel more responsive but your team did some good work!