This is a dang solid puzzle game. I did feel that the first level could use a better introduction to the main puzzle mechanics but after that, it's pretty good at introducing and teaching the new mechanics. Felt very clever for figuring out the solution to make it to the end. Nice work!
e22my
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Really solid entry. The upgrade system's a particular standout, designed well to the concept and lets the player to find their own approach to surviving (I picked up a bunch of double damage upgrades on my first run-through). There definitely needs to be a few tweaks to the game balance and mechanics but otherwise, nicely done
There's really good use of light and sound to differentiate between day and night sections. Definitely has that panic moment when you first play and it shifts to night. I think design-wise, it could have used some more elements to prevent the game from getting repetitive after a couple of cycles. Nice job!
Overall, I really like the concept it reminds me of an anime I really like, and it's really interesting to serve both small and big size patrons and having to dart about back and forth to their seating areas. The controls could use a bit of polish to feel more responsive but your team did some good work!