Cool game! The idea took a while for me to understand so maybe having a tutorial would be good. I also feel like having some kind of enemy would be nice. Other than that good job!
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42 INC.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3752 | 2.905 | 2.905 |
Style | #4044 | 2.714 | 2.714 |
Overall | #4363 | 2.619 | 2.619 |
Enjoyment | #4963 | 2.238 | 2.238 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An infinite and dynamic huge space that you have to adjust to.
Development Time
(Optional) Please credit all assets you've used
none
Comments
Sadly I struggled very much with understanding and playing the game. It seemed like the game ran a bit poorly in firefox, edge worked a bit better, but I also struggled on there. The controls didnt give much feedback, so I couldnt tell if I was doing thing right. It also seemed like sometimes I could place, and sometimes I could not and I had no idea why. Once on edge I ended up building too many thruster, and as such didnt get any resources any more.
As you might imagine after about 5-10 minutes of struggling, switching browser, mashing buttons until thing worked, I was not inclined to play for very long once I figured it out.
Please don't take this too negatively, I know full well how hard it can be to iron out kinks like these. Objectively looking at it, you actually made a really nice game. Its just ashame it had such a high barrier of entry (for me at least).
It is a fun concept, there is a solid amount of block to choose from and I feel like it could easily be expanded further. Putting blocks with both mouse and keyboard is a bit annoying though.
<span class=" --l --r" <the<="" span=""> Controls feel a little off, but it's a fun design. your drawings are pretty good too. i had fun playing. </span>AND OF COURSE 42
I would've loved to see some part of the background that remained stationary relative to world (instead of relative to the camera) so that I could have a frame of reference for how fast I'm moving. As is, there is no visible difference between moving up and moving down. When an asteroid is in frame, you can use to see your current acceleration, but velocity is completely invisible, with the only way to tell being when you hit your max speed and stop accelerating.
The controls need you to have your hand in three places, though. You left hand is on WASD, but your right hand needs to use both the arrow keys and the mouse. If you need someone to frequently use both WASD and arrow keys, it's usually best to have everything be controllable without the mouse so that the player doesn't need to constantly move their hand back and forth. Alternatively, do everything with the mouse instead of needing the arrow keys.
Congrats on submitting! The game was a little slow at the start. I love the concept! The art is nice on the blocks!
Would love to see a tutorial, got the hang of it after a bit, but was a bit confused at first. Great work!
Really confusing at the start, badly needs a smaller situation to practice in or something (my game has had the same feedback so I understand how it happens!). Once I figured it out I enjoyed myself! Lots of options and flexibility. Well done!
the game Polish is great and the art and theme and art really fit togther
(this what i built i dont know if this the intended way to play or not but it was fun)
Once you get used to the controls, it's fun to build up an asteroid and cruise around. The background makes it a bit hard to see if you're moving but otherwise, nice work!
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