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A jam submission

Sword DanceView game page

Movement is the deciding factor in every battle
Submitted by Luc Deligne — 25 minutes, 21 seconds before the deadline
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Sword Dance's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#14.6364.636
Game Design#54.2734.273
Graphics#464.3184.318
Fun#633.8643.864
Overall#1323.6213.621
Theme#5203.0453.045
Audio#11841.5911.591

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game alternates between moments of relative peace and chaos as your own weapons turn against you.

Did you write all the code and made all the assets from scratch?
Yes.

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted

A single mechanic but definitely made full use of it for both attacking and moving. It's challenging to get the hang of but it's a solid gameplay loop. Good work on the visuals as well. 

Submitted

I loved how you made a funny gameplay with a single mechanic. Controls feels nice and its challenging and engaging. Nice job dude!

Submitted

This Game is excellent from the logo design which captivates the player to the gameplay . I love every part of it. it is simple and fun. Awesome stuff

Submitted

Hee-ho. Very good game. Interesting mechanic

Submitted(+1)

This is such a weird and cool idea! The controls are awkward by their very nature, but you can understand them if you treat it like a rhythm game.

Submitted(+1)

Great concept! Saw similar things in coop games, but it seems that it is also can be enjoyed in solo. Though I found the game more punishing for fails than it is rewarding for success like speeding up when you've scored a hit.

Submitted(+1)

I really like the pixel art and color choices in this. While the idea of "fight enemies until certain amount of time passes and things get more complicated" is fairly basic, the way the player characters move is very unique. Although I admit that I had some trouble figuring out the controls and never got any particularly high scores.

Submitted (1 edit)

Super fun ! I loved the super powerful throw mechanics that were balanced by challenging strategic maneuvering required to use it, I love games that give players really powerful stuff but it is hard to use and have a high skill ceiling. I got 93 points. If I could change one thing it would be too add more weapons than the sword with unique effects such as a mace which would push away nearby enemies in addition to damage when it hits them (with a wider hitbox and when thrown has a wider area but slower projectile and only does half the hp of a skull (and knocks them back)

"Rated by 14 people so far" - I will make a community post to advertise this game and make sure it hits 20 ratings and therefore qualifies.

Submitted

Super fun! This is such a unique concept and it was executed very well. Definitely gonna be playing this a few more times.

Great work, dev!

Submitted

Wow great mechanics! :O Also nice pixel style and awesome logo, love it all :D

Submitted

This game is great! The concept is fresh and something I've never seen before, the controls are easy to learn and hard to master. The only thing this game needs is some audio, and it is so good it doesn't even really need that.

Submitted

What a great idea! I've never played a game like this! It's hard to figure out the controls at first, but once i got into the rhythm it became so much fun! Love the graphics too: simple but beautiful. More people should be playing and rating this game! It's one of the best i've played in the jam so far. Great Job!

Submitted

This introduces a mechanic I have never seen before. That does not happen offen.  Its simple but challenging. I love it. You shot yourself in the foot by not adding any audio. Such a pity. The rest makes up for it though.

Submitted

Easy to learn but hard to master mechanics!

Submitted

Really interesting! It was a bit difficult to me, but i really like the concept! Great work!

Submitted

Cool, the game is fun Aiming sword ⚔️ in challenging 

Submitted

It's tough to get the hang of it, but I got a lot better after a while; hitting enemies by melee without getting hit is still quite hard though. Overall, I loved the gameplay and the pixel art is top-notch.

Submitted

Really cool mechanic, though it was hard for me to get hits in without getting hurt. I bet it's really satisfying with more practice. Visuals were on point too - nice job!

Submitted

Mechanics and graphics were cool!

Viewing comments 21 to 2 of 21 · Next page · Last page