Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
(ill play the other rooms at some point and comment, just wanted to post this before the jam ends)
Criteria | Rank | Score* | Raw Score |
Graphics | #18 | 4.364 | 4.364 |
Overall | #52 | 3.689 | 3.689 |
Game Design | #60 | 3.727 | 3.727 |
Theme | #85 | 3.864 | 3.864 |
Audio | #108 | 3.500 | 3.500 |
Innovation | #114 | 3.409 | 3.409 |
Fun | #185 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You never know which room you will get after going through a door which brings randomness and mystery to the game. Each room is basically an escape room, where you have to find the escape door to leave.
Did you write all the code and made all the assets from scratch?
Everything except the sprint icon and most SFX
Thanks for submitting your game to the stream! If you wanted to look at the vod again in the future here it is timestamped to your game
(ill play the other rooms at some point and comment, just wanted to post this before the jam ends)
Really liked the shellshade aestethic of the game, and the variety of levels, challenges, progression and replaybility it presents (even though there were some hassels in the "martian" level and the warehouse one). One thing that could've been cool to have is the Stamina Indicator always be visible when it is refilling (and also an option to have the GUI always present, On when necessary, as it is in the game, or always off).
In any case, very well done!!
Its goes without say that shader made the game look amazing. I was bit confused on what to do though in the start.
Really liked the aesthetic and definitely got some laughs out of the intro. I felt like there wasn't quite enough direction or the areas were a bit too big for the goal which made things a bit slow. Otherwise, great work!
Hello,
First of all great work with the game, I really loved the shading techniques used and am looking forward to using it myself.
The game has a eerie feeling even though there was nothing to really be afraid of which is difficult to achieve but this game captures that perfectly, I loved the boxes level though the first time I saw the box coming towards me was so terrified and at the end got overwhelmed and killed at the end.
Now coming to some of the issues I had while playing, picking up small dropped objects was difficult and once I held the trolley wasn't able to leave/drop it making it difficult to move also a bit frustrating.
A really well-made game and I have nothing but praise for it in the end leaving the small issues..
Have a great day!!! :D
Loved the progress from test runs you'd posted at Discrod and what the game has come to!
Design is pretty good, I personally love cel-shading graphics and this one is a good example for sure!
I love the graphics of this Gadot keeps surprising me with the quality it can do!
Nice job!
This was pretty fun exploring each area :D
Very good concept here but i didnt get far coz i cant with horror XD. Tho in the storage level navigating around with the trolley was quite hard idk if that was intended as the collision in said room was generous enough to allow some mobility.
I love the asmotphera in this game, always makes me creepy.
The opening section is a tutorial for all the rooms, you can listen to it or skip it.
Box rooms, boxes move slowly so players don't notice it. The desert room, I got lost in it. Cheese room, still don't know how to solve it, I like the way the pieces move behind me. Pillar room, the enemy makes me scared when I'm near it.
Everything is shiny, vfx and musical. Great Jam.
I'm currently working on an update that will hopefully make every room a bit easier to understand. I'm going to add some UI thing to show the objective(s) of each room and a marker to make the exits easier to find. Thanks for the review!
(P.S. The cheese room is bugged, it only spawns a single cheese for some reason)
Really nice polish and looks great. Was a little lost on where to go but figured it out, good job! c:
It looks really pretty, and feels really polished. It's a great game, though I was wandering around a bit trying to figure out where to go. Great job though.
The game looks fantastic, definitely the most eye-catching one I've seen in the jam; incredible polish for a week-long jam, too. It took me a while of wandering around to figure out what I'm supposed to be doing, though. The storm and the sentient boxes are both very clever mechanics. Great job! :)
OMG! This game is great! One of the best I've played on Jam. The style, the sarcastic plot, some of the mechanics from Letnal Companies... They go together perfectly! I will follow the project after Jam.
first off, I adore the game's art style and atmosphere. the colors, outlines, cel shading, everything just looks gorgeous. I love the sound effects as well, they add to the atmosphere a lot. Although, it took me a while to actually find out what i was supposed to be doing, but it seems like a really interesting concept
Awesome game, The atmosphere of the game is great, gameplay is really simple but really fun. And it looks really good. Also, I really apreciate that you're able to trow stuff trough a door to get it to the main area. Overall just a really solid and fun game! (Also the storage area with the boxes is by far the scariest)
Great game, Keep it up♥
Leave a comment
Log in with itch.io to leave a comment.