Awesome mechanics. I had a hard time shooting and flying, but it was rewarding when I could finally open a new chest for a powerup. I would love to have the map opened up a whole lot more to take advantage of those cool controls.
The Rickness
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Love your art style. The retro feel with the great sound design really made this an enjoyable playthrough. That feeling of losing a whole wave of villagers to lava and watching the animation of them flying away in pain towards the horizon is hilarious! That last level though... I lost so many villagers, it quickly became a humanitarian crisis. :D Excellent jam entry!
This is a solid prototype, and has a lot of potential. I lol'd at the abrupt sacrifice. Took me a bit too long to realize I had to sacrifice cards, since I just jumped straight into the game without reading your page. I almost lost, but I realized my mistake in the end, sacrificed some cards and by the grace of my halo, I won! Good jam game!
I won! I enjoyed this, although some levels I would die and restart automatically very quickly. This would be even more fun if your levels were a bit larger to move around with and feel more like a captain america ball. It was a great feeling tto have a well-aimed shot land after a proper ricochet. Good job!
This is a cool bullet hell. Great writing too, it has a lot of attitude. I wanted to read all of the dialogue but I was too busy shooting. Took me a while to figure out spacebar would dismiss it. This game made me not want to mow my lawn. The flying shuttlecocks were hilariously unexpected, but I guess that's part of the story when you get involved with mushrooms, lol. Nice jam game!
That was fun and super spooky. You did really well on the lighting, it made me feel apprehensive and hesitant. Very nice atmosphere. The particle effects were magnificent. Shooting that fireball was so satisfying. The sound effects and background music were applied really well to enhance the immersion. Great jam!
It frustrated me at first because I forgot the tutorial right when the game started lol. Being able to spend your points on strength and jumping introduced more to the puzzles. I really liked how you made the player assume it should be done one way, but the real solution was to take the path less traveled. I wasn't nimble enough for the 10s level though :( Great jam!