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EmberTree

32
Posts
A member registered Jul 12, 2019 · View creator page →

Creator of

Recent community posts

I'm surprised to see nobody here is praising you for the awesome cube rolling tutorial you made.

Also I'm definitely saving the game for when I have a windows machine on hand.

A nice expansion on the idea of rolling a die, probably the most mechanics I've seen in this genre so far.  The levels are cleverly made, which is most impressive for a spacial puzzle game made in such a short time.

Great job!

Thank you very much for the detailed feedback, most of the bugs are caused by the auto-rotation algorithm, that I've spent too much time on figuring out, and probably shouldn't've bothered about at all, as it sometimes makes the majority of correct moves for you and sometimes just breaks :)

I will most likely go with manual rotation in the future to rule those bugs out and make the process more interactive.

Thanks for playing!

Yeah, I'm actually adding Chill 1 to my daily playlist, I can vibe to it all day :D

Y'all read me too well, I've also spent a couple dozen hours in that game :)

Thank you for playing and for the feedback!

The entertainment value of the game is very high. This should have more ratings!

The weapons are a lot of fun, once you learn to get the hell out of their way after placing them. Neat idea with lots of room to expand the arsenal.

Thank you for the feedback! I guess I should've at least put a text prompt somewhere, didn't occur to me at the time :)

Very polished, very cute and very easy to pick up. I do wish you could start roasting on your current turn and finish on the next, right now it feels a bit too stretched out.

Thank you for the feedback, I will totally look into improving the feel of it.

The soundtrack absolutely slaps! If you actually created it yourself — kudos to you!

The game is cool as well.

What you said really means a lot to me. Just one comment of such nature makes all the difference. This actually brought tears to my eyes, wow!

It may remind you of Townscaper or such, cuz I've spent dozens of hours in Dorfromantik and always wanted to create something as beautiful in its simplicity.

Probably the most creative way to fit the theme I've seen so far! Great job!

Great job expanding the idea of matching numbers on tiles. Also, very satisfying rolling sound!

A fresh spin on happy wheels seems fun! The idea is nice and it would be great if the jam gave you momentum to expand on it!

An impressively thoroughly designed game! I can see the appeal of getting really good at it, feels similar to how you feel after mastering an elaborate card trick.

Thank you! Auto rotation is sometimes fiddly, I probably should've gone with manual rotation on all axes, not just one, and I also planned to add an option to rotate them after they're placed. The objective is probably less obvious due to the game allowing you to complete the structure even if not all dice match perfectly and I think I should leave it as is, but encourage a perfect finish.

Thank you for the kind words! The primary objective I had in mind was to put the whole thing together with all sides matching, but maybe the game needs a free mode with no bounds, where you can just place the dice as a meditative process. Glad you had fun!

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Now that I think about it, I should've just gone with manual rolling all the way, it would also have saved me a ton of time. The auto-roll sometimes does most of the job for you and sometimes just goes haywire...

Idk why I was so focused on getting it to work.

One of the best looking takes on the idea of rolling and matching numbers on tiles. Simple, elegant and looks like a PC title!

Would be thrilled to see some kind of AOE attacks or power-ups depending on the combo, the game has great base for expansion!

Nice skill-testing idea, where every kind of player can choose his fighting style.

I had a more tank-like strategy, where I sacrificed speed and damage for health and ammo, but a more skilled player easily could've rushed through the map one-shoting everyone.

Also a nice handful of levels put together in such limited time!

Love the effort put into visual and screen effects! Can be a fun coach co-op.

Couldn't have gone simpler than shapes and colors :)

Appreciate the feedback!

Thank you!

Thank you! Nothing says "I have 5 minutes left and I need to make this look pretty" like some Bloom and Vignette :)

Having all the dice to connect was the initial idea, but maybe it should just be score-based, depending on sides that do connect, when the cube is complete.

Thank you for trying it out!

Thanks! The idea came to me a day late tho, so the implementation could've been better :)

A promising concept, kinda reminds me of Armello, but with dice gameplay throughout the whole game, not just battles. With more actions added for the dice, this could be good for both singleplayer campaigns and multiplayer match-ups.

Very satisfying and relaxing, with lots of room to start over if you made a mistake, love it. Feels very polished.

Fun and enjoyable mechanic, very creative use of dice values.

Smooth and responsive controls, nice twist on the block rolling mechanics, love the visuals!

Thank you for taking time to try it out and write some feedback! Wish I could do the same, but I don't have a windows machine on hand right now (