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The board game take over's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2227 | 2.773 | 2.773 |
Overall | #2739 | 2.773 | 2.773 |
Creativity | #2745 | 2.864 | 2.864 |
Presentation | #3036 | 2.682 | 2.682 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
a roll of a dice will determine different factors of the game. There is also an evil dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice one, great graphics, flashy music, very nice. Really enjoyed playing it! Good job!
Oooh really loved the idea of this game, especially since I can see what stat is being affected by my dice rolls! This affected both my strategy on playing, and on the variety I got in the levels. Incredible idea, loved it.
it doesnt resize when your not in fullscreen mode
Really interesting way to "roll" your character, while giving you some choice in the matter.
High speed movement and high damage gave me some real OG Quake vibes. super fun! I only wish that the gun was more satisfying to shoot.
A very nice core mechanic! Allows every player to chose his own style. Love it when randomness is used in a clever way instead of simply being the player’s fate. Movement feels a bit weird at high speeds, as if you keep moving for a while (1/4 second or so) after letting the movement key go. Some of the levels can be completed simply by shooting all the enemies from far enough, maybe your weapon should have a limited range? There’s also a small problem with playing in web: you need to click on the game for it to gain focus at the start of each level, which is interpreted by the game as shooting, and you lose 1 ammo at the start of each level. No big deal since there’s plenty of ammo, but still a little bit annoying.
Anyways, very interesting submission, good job!
Thanks for playing and thanks for the feedback!
Nice skill-testing idea, where every kind of player can choose his fighting style.
I had a more tank-like strategy, where I sacrificed speed and damage for health and ammo, but a more skilled player easily could've rushed through the map one-shoting everyone.
Also a nice handful of levels put together in such limited time!
Thanks for playing and thanks for the feedback, glad you enjoyed!
I really like that you let the player know what the objective of the level is going to be beforehand. It gives you a sensation of choice on what your approach is going to be. A lot of shots that went directly into the enemy pieces just went through them, not sure if it has to do with the colliders. Also, the camera got kinda weird at times when approaching the borders. Overall, it was a pretty nice and interesting experience. Congrats!
Glad you enjoyed, thanks for playing!