As you mentioned, there are a few bugs, but after playing a couple of times, I got a good understanding of what to do. The level transitions are well done. If more colors appeared when dragging the mouse across the screen, instead of just one or two, I could progress faster in the game. Overall, it's a great job for such a short time frame.
ErenYarar
Creator of
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Hey there, thanks for giving the game a try! I'm glad you enjoyed it overall, even though I might have gone a bit overboard with the bloom effect :D
It would've been nice if the sharks followed my character. I wish I had planned these better before starting the jam :/ It will be a lesson for future game jams.
Thank you for your detailed feedback! The main objective is indeed to stay alive for as long as possible. I appreciate your suggestions about increasing the difficulty and adding more obstacles or objectives. Honestly, I was a bit hesitant to fill the map because I'm not very confident in my level design skills yet. Thanks again for playing and sharing your thoughts!
Thank you for your feedback! The end goal of the game is to survive as long as possible by navigating the environment and avoiding obstacles. However, I realize that I may not have executed the gameplay as well as I had hoped. I acknowledge that there could have been more clarity regarding the objectives and gameplay mechanics. I appreciate your understanding, and I'll definitely take your feedback into consideration for future improvements. Thanks for playing and sharing your thoughts!
(Btw, when you stop moving, character should start shrinking every 3 seconds.)
Thank you for your feedback! I'm glad you liked the small planet vibe.
I agree that making the game more challenging and dangerous would improve the experience. Unfortunately, I didn't have much time to test it thoroughly. I can definitely see how adding more mines over time or having sharks follow the player would enhance the survival aspect of the game. Thanks again for your input!
Thank you! I thought that the player should use bombs instead of restarting every time he runs out of mirrors. For example, when you add three mirrors to the game, if the third mirror you add is not in the position you want, instead of destroying all three mirrors by doing a "restart", you should destroy the mirror whose position you want to change by throwing a bomb and be able to use this mirror again.
And I added the Bomb because it could add more variety to the game. I will update the game once the jam is complete. I want to add variations to the bomb effect. For example, situations where it is necessary to add some obstacles and destroy these obstacles only with bombs.