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A jam submission

Deflect or DieView game page

Deflect or Die is a wave-based survival game where the player must parry attacks in order to survive.
Submitted by 1dinosaur, I_LikeLemons
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Deflect or Die's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#412.9382.938
Overall#562.3442.344
Presentation#582.4382.438
Use of the Limitation#591.9381.938
Enjoyment#642.0632.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
I_LikeLemons, 1dinosaur

Software used
Love2D, Aseprite and jsfxr

Use of the limitation
We made an environment with monsters and weaponry that are alive.

Cookies eaten
4

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Comments

Submitted

I couldn't really figure out the timing on the parry, it felt like the window was shorter then the animation which just felt off. I also was confused by the hitbox of the parry, since sometimes things just flew by me, but it could just be the sword being so big that threw me off.

The randomness and bouncing platform are interesting ideas, but it unfortunately doesn't seem to work well here. Sometimes things would spam so close I would be hit before I could even do anything, and other times I would just sit around waiting for something to line up so I could do anything.

A game about parrying is a cool idea, but I don't find it very enjoyable currently.

Submitted

Berserk?

Hah, nice try, so difficult parries :000

Submitted

Really interesting concept! With some small tweaks to the timing and projectiles I feel you could put this out as a small release to be honest, since the main idea is quite good. Congrats!

Submitted

It has potential but the timing is hell haha. Keep up the good work.

Submitted

I think the bullets should be aimed more at the player.

Submitted

I think the idea is awesome, but the timing for the parries could be a bit more generous in my opinion. Nice submission

Submitted

Interesting concept, but not very well-executed. The parrying is a bit annoying (which makes gameplay slow), you should be able to move the sword around to deflect in a wider range, additionally you could make the deflect last longer, it's a bit short.

But I enjoyed the art and sounds, so nice work!

Submitted

Nice concept! It's really hard to get used to the parrying mechanic, but once I got it, it was quite addicting! I also found a bug where if you parry the projectile too close to the enemy, it just phases through the enemy, but good work nonetheless!

Submitted

It could be fun but the time windows is to small. For me at least )
I like the art though 馃挍

Submitted

Nice idea, but DAMN it's hard ! You could improve the feedbacks around where and when you have to deflect. Still a great workn, congrats and keep going!

Submitted

Nice idea for game, but it's really hard to understand timing to deflect.