ohh thats soo cool!! I hadn't thought you could do it without the energiser xD The recipes weren't complete, too many possibilities to predict hahah
VincentiusIV
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The artwork and movement is outstanding! I didnt have a friend to play with but I can imagine this being a lot of rivalry / smash-like kinda fun! Health regenerated a bit too fast imo, I was barely doing more damage per second than the enemy healed. I feel like the player should do something to heal themselves. Anyhow, really nice entry, are you going to continue development? I can definitely see this become a nice released title! :D
Hey, thank you for doing this! If you're still accepting more; we recently finished our first demo of "Eternal Seas"; a story-driven pirate game with RPG-elements. It's free-to-play and can be downloaded from here: https://vincentiusiv.itch.io/eternal-seas
Hey everyone! For the past 1.5 years I have been working together with a friend of mine on "Eternal Seas"; a narrative-driven pirate game with RPG elements. The demo is out now, and can be downloaded and played from here: https://vincentiusiv.itch.io/eternal-seas . We primarily made it to boost our game development skills, so if you have any feedback and/or find any bugs we would love to hear it!
The game seems to be almost exactly like Reigns, just with more complexity (as in you have more than 2 options per situation). Really think this has the potential to grow in something cool, though I would love to see the "situations" be more personal/characterized by displaying, for instance, a character that tells it. Perhaps while growing your kingdom? Anyhow, very nice entry!
Thanks for playing! Your feedback is very understandable, the blob placement in the current levels provides little consequence on whether or not you complete the level since the blobs snowball too fast. The game could definitely use more dangers for your blobs, along with interactive powerups that the player can activate (e.g. temporary control over a blob, invulnerability, speed, etc.).