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VincentiusIV

38
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A member registered May 01, 2020 · View creator page →

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ohh thats soo cool!! I hadn't thought you could do it without the energiser xD The recipes weren't complete, too many possibilities to predict hahah

Thank you so much! Happy to hear you enjoyed it :D

ooooppsss uhhh totally intentional.. the storm.. uhh exploded the.... game! Yes, its a feature :)

In all seriousness thanks for playing xD. Did you put the cloud through the energiser or did you combine it with the energy element? 

Love the tetris combination of controls! Very original mechanic. Great art as well, very impressive! :D

Love the 2.5D perspective! Idk if it was intended, but i can get close to Cthulhu and tickle its beard xD. Very original idea!

Very nice first jam game! Love the world, looks really nice. All its missing is some SFX/VFX for jumping/dying/etc. 

Nice first jam game! :D i didnt quite understand the controls but i found you can just jump infinitely by spamming down arrow key XD

The artwork and movement is outstanding! I didnt have a friend to play with but I can imagine this being a lot of rivalry / smash-like kinda fun!  Health regenerated a bit too fast imo, I was barely doing more damage per second than the enemy healed. I feel like the player should do something to heal themselves. Anyhow, really nice entry, are you going to continue development? I can definitely see this become a nice released title! :D 

Simple and effective top down shooter! Nice upgrade mechanics. Don't really see how it fits the theme, but nice game regardless!

Very relaxing game! Love the art and music! I'm not too caught up on chemistry so I searched some formulas online and tried to make them. It's basically Little Alchemy but with actual chemistry! Awesome submission :D

Thank you so much! :D glad you enjoyed it!!

Thanks for playing and glad to hear you enjoyed it! :D And fair point, it could be an idea to click on the combiner to switch outputs. Thanks for the feedback! 

Thank you so much! Glad to hear you enjoyed it! :D

Thank you for your interest! The game is currently in-development. The game will be released when it's ready. 

I fed my dino so much idk how he's still in shape xD Lovely game, great art-style, especially the blend between 2D/3D!!

Loved itt!! Super intuitive, fits the theme, great presentation! Well done :D

Thank you so much for playing! Yeahh we definitely struggled a bit with the sheep movement, it has flocking/wandering/evasion but it took us too long to finetune the movement variables xD

Nice work!! :D

Woww this was fun! Love how the turret constrains your movement so you have to think carefully when you should deploy it. Great submission! :D

Loved it!! Really made me think how to combine up and down, this has a lot of potential. Great presentation as well!

Great game, very satisfying! 

Impressive work! Got a bit stuck in the level, but using the cards in real-time is very cool!

https://itch.io/jam/mix-and-game-jam-2020/rate/822211

https://itch.io/jam/mix-and-game-jam-2020/rate/822211

Thank you for playing! Yes, your choices do affect the story, such as choosing who will become your boatswain. Others are more subtle,  e.g. if you encounter Rowland at the campfire, your choices there will affect how he greets you on Salathiel's ship.

Thank you so much for playing and your elaborate feedback! :)

Hey, thank you for doing this! If you're still accepting more; we recently finished our first demo of "Eternal Seas"; a story-driven pirate game with RPG-elements. It's free-to-play and can be downloaded from here: https://vincentiusiv.itch.io/eternal-seas

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Hey everyone! For the past 1.5 years I have been working together with a friend of mine on "Eternal Seas"; a narrative-driven pirate game with RPG elements. The demo is out now, and can be downloaded and played from here: https://vincentiusiv.itch.io/eternal-seas . We primarily made it to boost our game development skills, so if you have any feedback and/or find any bugs we would love to hear it!


The game seems to be almost exactly like Reigns, just with more complexity (as in you have more than 2 options per situation). Really think this has the potential to grow in something cool, though I would love to see the "situations" be more personal/characterized by displaying, for instance, a character that tells it. Perhaps while growing your kingdom? Anyhow, very nice entry!

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Wow thats really cool, very original, would love to play this as a full game!

Awesome entry, love the concept. Only bit of feedback I have is that I would've liked to have smoother controls (right now there seems to be a delay before you can move again, which is annoying when you have to traverse a large map).

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Thanks for playing! Your feedback is very understandable, the blob placement in the current levels provides little consequence on whether or not you complete the level since the blobs snowball too fast. The game could definitely use more dangers for your blobs, along with interactive powerups that the player can activate (e.g. temporary control over a blob, invulnerability, speed, etc.).

Very fun and original idea, though it took me a while to figure out the controls. Some SFX/music and more collision detection (I managed to get the car out of the map quite a few times) would go a long way to make for a challenging, enjoyable experience. Nice work!

Very nice looking and challenging game! Only feedback I have is that the controls for grabbing/placing blocks on keyboard feels odd. I'd prefer using spacebar.

Very original twist on the classic space invaders. Love the presentation. Only feedback I have is that its often unclear why the game is over. Other than that, great work!

Thanks for the feedback! Completely understand what you mean, the levels ended up being much easier than intended.

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Very clever, nice!