Lovely game! the Ro'ys were very cute and definately the highlight of the game. they tended to get stuck unfortunately sometimes in random places (especially behind the spawn, or around the altars (?) ), but other than that it was a great experinece!
Good job!
Eshera
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The art of the game is stunning especially the cover art, it immidietly grabs your attention. The music and the idea are great aswell. I had a bit of issue with the fighting and movment. I seem to get stuck in random places of the map and can't walk without any visible barrier. If the swing animation had a different color instead of white (that blends with the snow) it might have helped a bit.
Still good job!
I enjoyed the game a lot! the concept is interesting and the addition of the bestiary was amazing. The enemies were interesting and clear in what they expected you to do to pass them. I saw you had plans for a post jam version so good luck on that! On other topic it would be nice if the enemies were random.
Cool touch with different frozen poses. :>
Hey??? Is it possible to have an ending with both of the players surviving??? Pretty sad that the person who decided to cooperate first and hand over the keys died.
Next we still can't figure out why the code to noise room was what it was (we looked into the game files), so we are curious about it.
Other than beeing pretty annoyed at the game at the end of it, the rest was awesome and we had ton of fun
Cute game :> a bit too much walking for my taste, and there could be some more quality of life changes (like somthing to go of while chosing the key, or used notes appearing greyish)
It is a very cool concept (collcecting notes and making melodies to activate stuff arround the castle), but personally I would love to see it explored a bit more? Maybe some puzzle game element