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Stupid Popsicle Game!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #14 | 3.259 | 3.259 |
Controls | #16 | 3.741 | 3.741 |
Audio | #27 | 3.519 | 3.519 |
Overall | #30 | 3.381 | 3.381 |
Fun | #31 | 3.407 | 3.407 |
Originality | #43 | 3.333 | 3.333 |
Theme | #67 | 3.370 | 3.370 |
Graphics | #72 | 3.037 | 3.037 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3.stable
Wildcards Used
UI is real
Game Description
Work at a popsicle factory for your stupid boss while trying to make sure you create quality popsicles!
How does your game tie into the theme?
Popsicles must be frozen to get more points!
Source(s)
https://github.com/akimb/stupid-popsicle-game
Discord Username(s)
blee628, OKUBA
Participation Level (GWJ Only)
3
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Comments
I had fun playing this! I really enjoyed the gibberish you recorded for the boss's voice. I was a little worried the pace would become really frantic when the alarms for the 90s and 30s warnings went off. The pacing was really nice, and I definitely messed some popsicles up, but I managed to make $264 by the end.
I always love seeing how many people made how much money so thank you for that! :D I'm glad you found the pacing good too - it was probably one of the most difficult things to figure out, just having to play around with numbers so the tolerances weren't too tight. Messed up popsicles aren't a complete loss either! You'll still get a decent amount from them, even if they don't have liquid in them. Thank you for playing!
A fun idea here. The boss's talking audio was pretty funny.
The use of the mold to show where to put the stick was intuitive. I would have liked to have seen the outcome of the popsicle, like a quick particle or something when it's hit the end of the line. Then you get to see the fruit of your labour, even the wonk-sicles!
yeah I definitely could’ve made the snowflake particles more pronounced for sure!
It was fun haha, I actually like the idea, it can be expanded and made into something quite interesting.
Good job! :D
Thanks! I plan to expand it if it "places" higher :D
Very annoying boss. Good job!
Thank you!
I love a silly game with rats! Weirdly the difficulty seemed to decrease as time went on. It seemed like the popsicle speed increased but the spawn rate stayed the same. The beginning I had to juggle popsicles, but by the end it was one at a time. Cute and fun game!
Thanks!!
I’m not sure why that was the case, I’m thinking it was probably something lost in the Godot web export as I’ve always encountered issues like that. It also might’ve just been as simple as forgetting to change a value on my end, but it’s intended to increase spawn rate when there’s around half time remaining. Thanks for the comment!
Love the silly style and rise of pace in the game. Gets more difficult than one would think making drinks while throwing out rats in the process. Clever game design you guys got going on with the wacky art style that was made for it. Congrats on your game!
Great intro and art style! More levels with extra complexity could make it a great experience!
Thanks! I definitely considered adding more levels but was pretty burnt out at the end so I didn't
Absolutely understandable :)
Great work! I really liked using the rim of the Popsicle mold to show the player where to place the stick - very subtle but great use of design. I think this can definitely expanded upon, I'd love to see the game when it is blazing fast.
I’m glad you liked the popsicle molds! I’m very very happy you appreciated that, it tells me I’m headed in the right direction for better game design!
I liked so much especially the rat, also i think i sent some icecreams without any icecream jeje.
The rat was definitely a central core to the game’s design! Glad you liked it
Great execution. I felt like the chaos was just the right amount to keep things tense and that everything was goofy and lighthearted enough to make it fun.
Glad you enjoyed! It was definitely a trip to balance everything to make sure players are being pushed but without being extremely frustrated
This was a lot of fun. Reminded me of the chocolate factory scene in I Love Lucy.
Awesome game. The health inspector animation made me laugh lol
Super big credits to the artist Okuba for sure! He definitely had a great vision for how we wanted to game to look humorous
i really like the quirky art style!!!
Props go to the artist Okuba! He is very skilled
the intro was really funny/well written, funny sound design - I sucked at the game but no rats got through on my watch!
Glad you liked it! Thank you for playing
I absolutely loved this. The visual and audio style was charming, the gameplay was simple but a lot of fun, and it was surprisingly difficult at times to juggle handling multiple popsicles while making sure I trashed a rat at the right time. Would love to see more of this, great work!
Thank you for the kind words! I’m glad you had fun and it seemed like the balance was just good enough so as to not be extremely frustrating! We may work on it further in the future :)
i loved the dialogue voices a lot.
I may or may not have spoken gibberish into the mic ;)
- Mom, can we get the new "papa's pizzeria"
- No we have "papa's pizzeria" at home
Papa's pizzeria at home:
Well it is a fever dream of a game, but it was pretty funny xD. And the rats were very cute : 3
The papa games were definitely a big inspiration! Glad you also had a CoolMathGames era
Hi, I liked the idea of the game. A little bit of repeating game mechanigs but otherwise fun game.
Glad you enjoyed!