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Spraycan Raider's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #11 | 4.870 | 4.870 |
Visuals | #15 | 4.609 | 4.609 |
Gameplay | #35 | 3.957 | 3.957 |
Overall | #35 | 4.152 | 4.152 |
Audio | #143 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me, still was fun though.
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Comments
Great puzzle platformer! Well thought out and expertly executed.
So glad you enjoyed the game, thank you!
Wonderful game! The art if excellent, the sound effects bring be back to the NES era, and the puzzles are quite challenging! I think the only thing that I could say is missing from this game is a nice chiptune to accompany it!
Excellent work!!
Thank you so much! Yes, after many comments here it seems that along other improvements the post-jam version will most certainly benefit some music :D
It looks so good! Did you use the bonus color palette?
Thank you a lot! Yes indeed I used some colors from Pico-8 extended palette. In case you're interested here it is:
Very great game literally only thing missing is background music.
Thank you! Yup time was missing here but post-jam version will have it :)
Nice game! Some background music would have really improved the game.
Thank you! Music alas had to be sacrificed on the altar of "not enough time" god.
Pretty cool game, Gregory! Good job!
Thanks a lot, quite happy you enjoyed my game!
Well done, great visual style. I liked the smaller levels where I can easily track what everything does, like the last level.
Thank you so much, I'm glad you liked the game and that someone beat the last level! Yes the lowrez means you can only see 8x8 tiles at once, I'm thinking about adding a mini-map in the post-jam version.
Really clean look that is amazing visually. Wish there was some music, would have given it that final bit I feel like it needed!
Thanks a lot! You're right, I was planning to add some a soundtrack that was partway between ambiance and music, but well, I'm not highly efficient at handling time in game jams :D
great puzzle game, and art is nice too.
Thank you, I'm really glad you enjoyed the game, it was so fun to make I'm not even stoping working on it!
I, too, join the ghosts of level three, but at least the temple we haunt is gorgeous and the journey there was fun. I'll return to try to beat this one for sure.
Ow yeah that level seems to quickly fill wity poor lost souls, something I'll definitely fix on post-jam version. I'm really happy you found joy in haunting the place though, thank you!
Great game! She could take the lead. I give five stars.
Thank you, really glad you liked my little red guy adventures :)
Wonderful game, I was following your tweeter devlog and the final result is really cool! Great job and a very original “batmanesque” experience ;)
Thank you so much! You mean the Amiga Batman game from Ocean? Because on afterthought yeah it has that Axis Chemicals level vibe, nice catch!
It was more to keep in the shark repellent joke ;)
Oh sure, this too! :D
This is a great little game, Gregory - deffo has the R.D. vibes.
Alas, I got myself double-stuck on LVL 3 and will forever haunt the tomb I was raiding! 🧟♂️👑💎
Thanks Paul, so glad you liked it! And found a way for the player to be stuck, totally didn't think about this.
Hello! This is a pretty fun action puzzler. I'm stumped on level 2, so far.
Yes it seems the game's a bit more difficult than I thought, perhaps you missed the ivy being climbable or the pit is a bit uneasy to climb? I'm happy you liked it in spite of this, thank you!
Yes I figured out the vine mechanic and how to get out of the pit. Sorry it was actually level 3 that I got stuck haha.
Couldn't find all the treasure on level three, but was fun up to that point. Graphics are top notch - good work!
Thanks Johan, yes there are many items in this level, with 2 more at pit bottom and 2 other ones after you manage to exit that pit. I'm glad you enjoyed the game anyway :)