Amazing game! Not only for the wonderful artystyle and music. You’ve also managed to give the player a ton of audiovisual feedback on every action, and included a well-done tutorial.
I’ve had two problems with the game:
- Sometimes the interactions weren’t detected properly - when I grabbed the faulty item and tried to throw it in the trash, sometimes it wouldn’t work the first time I tried it. I don’t know if it’s the fault of the interaction itself or perhaps a problem with the colliders. Maybe increasing the size of thrash area detection would fix this.
- In one playthrough, I went to the right side of the factory to fix one of the machines. Before I was done, a fire broke out cutting me off from the entire left side of the screen. I couldn’t move through the fire. I couldn’t extinguish the fire, because I was holding the wrench and couldn’t drop it. Perhaps letting the player drop currently held tool (and auto-return it to its spot) would work well.
Overall, a really great entry. Incredibly polished for a 48h jam. Great work!
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