The mechanics feels and are pretty good.
Good job!
Criteria | Rank | Score* | Raw Score |
Presentation | #12 | 3.700 | 3.700 |
Enjoyment | #19 | 3.100 | 3.100 |
Overall | #27 | 3.075 | 3.075 |
Concept | #36 | 2.900 | 2.900 |
Use of the Limitation | #47 | 2.600 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Fmlad
Software used
Unity, Affinity Designer, Audacity
Use of the limitation
Used one large open room.
Cookies eaten
0
The gameplay is fun and straightfoward, graphics are really well done and it takes place in a tower you climb through so theme is done correctly. Nice work.
great artwork and overall really well polished excellent job!
really beautiful and polished submission, really had fun traversing upwards, great job!
Wow this was really polished!! Loved the art and lighting!! Really fun gameplay -the bubbles were a nice addition too! Fantastic work! :D
Aw thank you for your kind comments. The bubbles was a last minute idea to add some kind of obstacle, if i added a locked door then I would classify it as a room, so I looked at obstructing with bubbles.. it doesn't make much sense how the bubbles are connected but I guess thats game logic for you :D
GJ! Controls are very polished and I like the art! Maybe one large room/unlimited room is a bit out of the limitation. But I think it's cool for me!
Very very good job!
50% of the time was tuning to make sure the grappling felt good, intially you only zipped towards the bat but you had to jump at the end in order to shoot upwards. I decided it took too much 'fun' away and felt it was better than it happened automatically! The fun part for me is the random front flip that happens after jumping/grappling. Thanks for playing :)
Awesome Entry! the art was great and also was a cool mix of 2D and 3D, my only issue with presentation was it seem like there was a lack of feedback when I took damage (also I dont know if HP is working properly) when was near the end I kinda just noticed 'Oh, my HP is 0'. But hp aside the movement was pretty fun but for some reason I kept trying to double jump the whole time, haha. Fantastic work! really fun.
Ah yes the recieving damage seemed to have been bugged when getting hit, sadly I wasn't able to work on the health system much so it doesnt add much to the game (ideally I could of forgone it completely, probably :D)
I too kept trying to double jump during playtesting, can I ask if it was because you felt nimble so double jump seemed like an obvious thing you SHOULD be able to do? Or was it the random flip that happened after jumping that made you want to double jump :D
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