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Pair of Sneakers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #12 | 3.188 | 3.188 |
Presentation | #25 | 3.188 | 3.188 |
Overall | #25 | 3.172 | 3.172 |
Concept | #27 | 3.125 | 3.125 |
Use of the Limitation | #30 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Dhafo
Software used
Unity, Audacity
Use of the limitation
The entire game takes place in 1 giant room where the objective is to avoid detection and escape!
Cookies eaten
I ate some donuts but I'll eat some cookies in my dreams after the jam :)
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Comments
so apparently the collision issues in the game were all due to 1 line of code....
Love that you have to be careful managing every character so it doesn't get caught, the game is difficult but fun to play.
Cool concept, put's emphasis on micromanagement, it's also a bit hard but not in a way that feels unfair because after few replays you learn to easily dodge guards. Definitely a game you could expand upon in the future.
i liked the swap between characters felt like it added a good management challenge
This is such a cool mechanic - keeping the safety of both characters in mind was so stressful :D
I hope you expand on this, maybe add some story and make failure a bit less punishing (eg, guards who spot you give chase but you can still escape).
Great looking game! Very polished and it handles well. Great job!
This was very polished -loved the look of their green lights! Fun idea too! Nice work! :D
Good job!! I like the solid snake vibes!
The stealth electronic music fits the style really well. The controls are also on point. And the best mechanic in my opinion is the spotting with the light color change and alarm.
From the beginning I just used the blue dude, leaving the red behind. To perfect my strategy I first crammed red in the corner then took blue to the first key. Then red to the next. And then round trip to finish the game.
I think level design needs a bit of an upgrade if you want the link mechanism to work better. Also, I had no clue as to where to look for the keys. No lights, no pointers, no hints.
Really great entry, the movement felt really good, the movespeed was just enough where I felt in control and able to escape the robots when I hear the BEEP BEEP. speaking of sounds I think the sound design was very good, the instant feedback of the beeping helped me realize I was insight very fast, allowing me to react and have moments of high tension. Also the camera whoosh between characters was delightful!
My only complaint would be 'Enter to reset, I played with WASD controls and my instinct was to hit R every single time, since R wasn't being used for anything else (from what I saw) it would have been a small little niceity.
Again tho, fantastic work! you really nailed clarity which always makes me happy to see in jam games
the obvious solution is that I learn how to do rebindable controls :)
Fun game, controls were really tight and I enjoyed the look of the game. Sometimes I just pushed my partner using the walls for assistance haha.
oh man there are so many glitches with the collision lol