it was something like "what subject provoked what conclusion", I really lost it at this point
FasePlay
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I liked the concept, the idea of building sentences using already existing words from the webpages. UI is intuitive and very nice, sound effects are perfect. But the puzzles are a little bit too hard, at least for me. After searching through all the pages looking for one specific word, I got to a sentence that didn;t really make sense, and when I tried to make som eout of it, ended up with lots of different possibilities. This discouraged me, so I wasn't able to finish the game. I feel like some hints, at least subtle, would be nice to have.
But, knowing how hard it is to create a sensible and interesting story in only one week, I really feel like this is a great submission!
The ideas is really interesting and innovative! It reminds me of these old point-n-click quests ( I guess, the game was made with these games in mind). The puzzles are challenging sometimes, and the nightmare minigame was much harder than it should've been (fortunately, after few attempts it lagged and I was able to go on with the game). Overall, loved the game. 26/30
There are things to love in this game, there are things to hate. It's impossible to explain this game in one word, or even in one sentence. The graphics are not bad, you can understand what is going on, and overall everything looks nice. Music is also nice, it doesn't distract, but helps to concentrate.
But gameplay is frustrating. I had bad time traversing through the first level, only to get greeted by second, even more frustrating. It felt like Getting over it, but in pixel. Player's jump is unreasonably small, as for a videogame, and he is too big for most of the places to fit nicely (or the interior is too small), which was the biggest issue while playing.
The idea of the game is very interesting, and has a huge potential. I'd love to see a more polished, better version of the game, with these mechanics being explored even deeper. As for now, it's 21/30.
This is perfect. I waited for the Linux build, and I glad that I was able to experience this.
The only thing that gives away the fact that this game was made for a game jam is it's length. Yes, this game is pretty short, but dear heavens, it is so polished.
Graphics are amazing, one look at the screen and I am already immersed in the game. The music is even better, it's beautiful. I don't overestimate when I say that I cried when watching credits. Okay, maybe a little bit...
I am happy and I am proud that I, in some way, made an influence in this game. Overall, in my opinion, this game deserves to win this jam. 30/30.
That game id terrifying. I did all as intended: dark room, at night, headphones on, fullscreen. And I loved it.
But I wasn't really able to finish the game. The level design is weird and, in addition to complicated controls, feels unsatisfying. Hasn't been able to find the supportive antennas nor the portal in the final mission.
But apart from these small inconveniences, the game is a banger. Audio is on the highest level, graphics are appealing (you can't even see that those are low-definition textures), the atmosphere is unbelievably engaging. Overall, 29/30. Loved it.
Edit: also would like to see linux and mac builds for the game. I had to play in web, which didn't have the best performance I was hoping for.
Closing my eyes on this being a pretty generic idea for a game, I liked it. Music is nice, controls are pretty comfortable. Graphics are not the best, but they are not awful either. Loved being able to set up sensitivity.
Overall, it is a really decent first game. I wish you all the best and good luck :D
Uhh...
It took me too long to finish this game and I am left with mixed emotions.
The game started great. Nice introduction to the mechanics, as well as to the goal. when I caught up with controls, it was really easy and even funny to just clean up the mess. The game was satisfying with its gravity-changing mechanics, and I was impressed by how well were they: you felt that you were in control, even if it was a complete mess on your screen.
Then I found the first tape. I didn't understand what happened when I pick it up, because the sound was really low, but after changing it, I started getting up with it.
Tapes were slowly telling me the story. At first, I liked it, but on the third tape, I felt frustrated, because there was a lot of trash in these tapes. And I got 100% clean ship around this time, so I left with around 10 more tapes to listen to while doing nothing. This is when things went wrong.
I was jumping and spacewalking while listening to tapes, but it became frustrating soon. I was hoping, that they were guiding me to the big conclusion, and that waiting time will pay off, but, unfortunately, no.
But, even told like this, the story was interesting. I liked voice acting, and I felt the emotions that the crew was feeling. Some voices were a little bit cringy at the beginning, but then they became normal. And, also, I didn't find how this game fits the theme.
So, in conclusion:
Good | Bad |
Nice gameplay and satisfying controls | You reach the goal too soon |
Nice story and voice acting | Too much unrelated and just boring things, and just the story is too long and doesn't pay off |
Nice audio | A little bit weird graphics |
Overall, even after the long story, I liked the game!
I have mixed feelings about this game. On the one hand, there is an interesting plot, good audio, weird but addictive graphics, and well-written levels, but on the other hand, there are uncontrollable character jumps and really hard and frustrating gameplay. But in total, this game is really good and worth playing (if you can save your anger, unlike me)
Really liked the concept, but it feels like implementation is not full.
It's hard to divide everyone when they are going into the same spot, so py popies always die, even if there is only one gonzo next to them (gonzo just divides into to and imstantly kills everyone. But concept is really good, and I liked how you implemented pathfinding for your characters!