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fastest_mia

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A member registered Nov 21, 2020 · View creator page →

Creator of

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Thanks for playing, we're glad you had fun :)

Thanks for playing, we're glad you liked it. 

Yeah, we noticed that issue with the background glitching too. I didn't code it myself but from my knowledge, it's likely an issue with the shaders we used in the background that help them scale dynamically but also allow the worms and ants to dig tunnels. When I talked to the artist that coded it they told me it should be an easy fix as they encountered it before. The bug just didn't pop up for us till we expanded the level size and by then it was too late to fix.

Is one of the fixes that will be implemented asap!! Thanks for the feedback :)

Thanks for playing the game, we're glad you liked it :3

Thanks for playing!! I'll make sure to tell the artist you liked the character :)

I believe the burrowing effect was done by one of the artists using shaders in a couple days??? They did such a great job on it. Well done on eating all the green food but leave some for us :(

Thanks for playing and for the feedback!!

You're supposed to be able to damage the ants going into them with the worms and then they drop more green food dots you can then eat to gain xp. Sorry for the confusion, the lack of feedback to the player with the ants is definitely the weakest point of our game.

Thank you for playing!

Thanks for playing and for the feedback!!

We definitely had a few technical issues as well as gameplay related issues and we've noted them down and plan to fix them in an update in the weeks following the jam voting period ending :)

Definitely a good point, they were mainly added last minute but it probably would've been a good idea if we added visuals for when you hit the boundaries.

Thanks for the feedback and thanks for playing!!

Thanks for playing!! We're glad you like the worm and graphics, I'll make sure to pass that on to the artists on the team :)

Thanks for playing and the feedback!!

I totally agree with you about the UI and feedback to the player. Not having an indicator of when you were doing damage to the ant was a big oversight on my part, I should've coded one in but I just didn't get round to it before the jam submission period ended. 

Thanks for the feedback anyway, it's really useful seeing the issues with the game as it gives us things to focus on since we are definitely planning to do an update when we have time to :)

Thanks for playing, I watched your video playthrough and I see the confusion. Most of it comes down to we didn't add enough feedback to the player when things were happening. Whatever angle you come at the enemies from you do a bit of damage to them if your head goes into them..

 We had planned to add animations, vfx and sfx to indicate you were damaging the enemy but we didn't manage to get those finished in time before the jam submission period ended. I should've coded a basic health bar to the ants as a basic indicator that you were hurting them even without having the vfx  and sfx ready, that was an oversight on my part (the main coder on the team).

Thanks for all the feedback, it was really valuable to see how you played it on the video too as it gives quite a good insight into things we should improve upon in the update we're planning in the weeks following the jam voting period ending.

Thanks for playing!

Thanks for playing and for the feedback!!

I get what you're saying. I think the biggest issue with the game is that we didn't add enough feedback to the player about what was going on. For instance ants can hurt you which is why you lose tale pieces. But you can also hurt them and when they die they drop food. However we had no indicator of the ants attacking or when you were doing damage to them. No sound or visual. And I really think that made the game suffered

We're glad you enjoyed the movement and graphics, that's the stuff we focussed the most on polishing towards the end!!

Thanks for playing, we're glad you enjoyed it!

You're meant to be able to do both. I definitely agree we needed to add more indicators of when you're attacking the enemies and when they're attacking and doing damage to you. Is one of the areas what we managed to get done was weakest on.

Thanks for playing and for the feedback!!

Thanks for playing!!

Oh also I'll make sure to tell the artist that made him you thought the worm was cool :)

I'm glad you felt that!! Slither.io was a big inspiration for the idea of this game in the first place!

Fun lil game, I loved the art and also the digging deeper mechanic was really well implemented. Having to switch between a spade and pickaxe was a nice touch.

ahhhhhh ok, good to know thanks

That game was amazing, loved the exploration aspect of it.

If I had to give one criticism it'd be right at the end when you finally encounter enemies there is so many and it's kind of jarring. But other than that I loved playing it. 

The reward for ending the game was great too 😂😂

Nice lil game, I like the idea of trying to scan fish to gain points to upgrade. Doing "research" is a nice change of pace.

It was a fun game, I really enjoyed the nature of not being able to go super deep straight away as it gave some nice progression goals to the game. 

One thing I would have liked to be able to do is go back to the surface to recharge my oxygen as it kept going down constantly even when I was as high as I could go.

Amazing job with the game though!!

I struggled a bit to stay alive for very long but the visuals and audio were amazing. I especially liked how the rovers would get left behind after you died. Great job!!

Great game!! As I said on the other game, I really love your artstyle, it's so cute. Great job!!

Thanks for playing!!

Thanks for playing and apologies for the confusion!! 

The ants were the enemies. The player only is losing body parts when the ants walk into them as they have more hp than the ants. We had meant to add specialised sound effects and visuals to show when the ants or the worm were attacking but we did not manage to get these ready in time sadly.  

The ants change themselves to food as we wanted to make an "XP drop" for when the players killed something which it does. We also meant to make additional body part sprites to set them apart from the normal food and to show that it was the ants being killed that dropped them, but once again we did not get to that due to time constraints. Apologies again for the confusion I hope that explanation helped.

I loved the audio and graphics, it's got a really nice vibe to it. One thing that did irk me a bit though was the controls feel a bit unintuitive.

Personally I feel like your game would shine alot more if you could use WASD or the arrow keys and not press the onscreen arrows as they move with the camera which causes the movement to stop as the camera moves the buttons away from your mouse. Plus with the button to move down being above the move up button I kept moving down when I meant to move up and vice versa.

The game seems really nice it was just hard for me to move past that. Great job anyway with it all!! I don't want my criticisms to outshine the fact I think you did a good job.

More visuals and ui and little things like that showing what it going on to the player is definitely one of the things the game is sorely lacking in for sure. But thank you for playing and for the feedback. :)

Thanks for playing :3

Thank you, we're glad you enjoyed it :)

Thanks for the feedback, definitely needs an xp progress bar. Was one of the things we did want to add but got sidetracked fixing other issues in the game. 

Thanks for playing!! We're glad you enjoyed it :)

Fun game, Had a blast tryna get as deep as possible. Great job.

Really fun lil game, loved the audio and boss fight. Plus your artstyle is so cute.

Fun lil game that's well implemented, great job.

Quite a fun lil puzzle game. Well made too. Great job!

Amazingly fun game, I really enjoyed the rocket mechanics and also the wind and engine cut zones really made me think about how I was flying the ship alot more. Then the final escape right at the end was tough but that made it all the better!!

One thing that could be a nice add is a timer so people could speedrun it. This game is a perfect example balance between being careful but slow to finish or being fast but possibly crashing.

Great job!!

Fun little game, I quite enjoyed messing around with the different abilities. I especially had fun with the shield ability I think it was. Using it to jump around and parkour in the air.

One critique I do have is that when players first play the game they might want to mess around with the abilities but from what I saw, what I assume is the magic bar doesn't regenerate meaning players can't then complete the quests you implemented. 

Great job with the game though. The mechanics were fun and the quests seemed to be quite well implemented. It just needs a bit of tweaking.

Thank you! Appreciate it alot