I like what you're going for here. The controls and upgrading seemed a bit buggy.
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WORM-X's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #270 | 3.444 | 3.444 |
Audio | #309 | 2.944 | 2.944 |
Innovation | #344 | 2.833 | 2.833 |
Graphics | #351 | 3.111 | 3.111 |
Overall | #356 | 2.981 | 2.981 |
Game Design | #390 | 2.861 | 2.861 |
Fun | #431 | 2.694 | 2.694 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a worm that has the goal of eating food to get stronger so you can go deeper and deeper underground where there exists more challenge for you the player.
Did you write all the code and made all the assets from scratch?
All code, art and sound assets were created from scratch within the game jam period.
Comments
It's a nice game to play but the controls are a lil buggy, i think you can fix them, because the way it moves is good for a mobile game but for keyboard controls its laggy
Interesting idea :) maybe a bit more feedback would be cool or indications as it took me some time to understand that I needed to eat the green balls, otherwise fun little game :)
Looks and controls very nice. Only thing is character length glitched sometimes for me. I would also suggest maybe speeding up the player some, but that's just me. Other than that, good job!
Really fun music! The background in the rocks glitched a little for me but good mechanics!
Thanks for playing, we're glad you liked it.
Yeah, we noticed that issue with the background glitching too. I didn't code it myself but from my knowledge, it's likely an issue with the shaders we used in the background that help them scale dynamically but also allow the worms and ants to dig tunnels. When I talked to the artist that coded it they told me it should be an easy fix as they encountered it before. The bug just didn't pop up for us till we expanded the level size and by then it was too late to fix.
Is one of the fixes that will be implemented asap!! Thanks for the feedback :)
Sweet game! The ant is so cute and it was fun to dig around. Good work!
This was a cute game! The burrowing effect and wall-changing at certain depths was cool, did the burrowing take a while to implement? Not to brag, or anything, but I ate quite a lot of green dots. Sorry if I didn't leave any for the rest of you.
I was confuse to the game but great work and fun game! keep it up
I was confused by the rules as well. Sometimes I was able to kill the ants, other times not so much, I also couldn't figure out how much life I had and what would cause damage cause I didn't have a UI. All around though the game showed premise and the controls were really smooth. I'd love to see an update to the game.
Thanks for playing and the feedback!!
I totally agree with you about the UI and feedback to the player. Not having an indicator of when you were doing damage to the ant was a big oversight on my part, I should've coded one in but I just didn't get round to it before the jam submission period ended.
Thanks for the feedback anyway, it's really useful seeing the issues with the game as it gives us things to focus on since we are definitely planning to do an update when we have time to :)
I was confused at the rules. Do you have to eat ants from the side/back? I think that needed explaining.
Video playthrough: https://www.twitch.tv/videos/1911963031
Thanks for playing, I watched your video playthrough and I see the confusion. Most of it comes down to we didn't add enough feedback to the player when things were happening. Whatever angle you come at the enemies from you do a bit of damage to them if your head goes into them..
We had planned to add animations, vfx and sfx to indicate you were damaging the enemy but we didn't manage to get those finished in time before the jam submission period ended. I should've coded a basic health bar to the ants as a basic indicator that you were hurting them even without having the vfx and sfx ready, that was an oversight on my part (the main coder on the team).
Thanks for all the feedback, it was really valuable to see how you played it on the video too as it gives quite a good insight into things we should improve upon in the update we're planning in the weeks following the jam voting period ending.
Interesting take on the theme! Liked the graphics (the worm was quite adorable).
Look at me I'm a cute lil worm! I tried to eat some ants but couldn't :( Got some textures glitching it seemed, and the invisible boundaries were a bit sad, but love the mechanic!
Cute game, but it was very unclear if I could eat the ants of if I was meant to avoid them, some indication of when you took damage and when you ate stuff would have been nice.
Great game! The movement is clean and the graphics are good. However, I was very confused on a few of the mechanics. Dying seems wierd, when I first played I travelled straight down and found ants and lots of food, but then I died. I was confused but then I realised it must be the ants (I think). Then I played again, went to the ant area and I didn't die at all, I ate the food that the ants drop? And my worm got huge and I just left it. A tutorial would be nice. Still a great game though!
Thanks for playing and for the feedback!!
I get what you're saying. I think the biggest issue with the game is that we didn't add enough feedback to the player about what was going on. For instance ants can hurt you which is why you lose tale pieces. But you can also hurt them and when they die they drop food. However we had no indicator of the ants attacking or when you were doing damage to them. No sound or visual. And I really think that made the game suffered
We're glad you enjoyed the movement and graphics, that's the stuff we focussed the most on polishing towards the end!!
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