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Felix Isaacs

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A member registered Jun 11, 2020 · View creator page →

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Recent community posts

+ "Desperation is a fantastic bargaining chip" - excellent sentence

+ The third question to consider especially has some fantastic roleplay potential
+ Great mires!
+ Even as a one-track, the burn effect of possessive influenc is probably too strong!
+ But Myriad has some cool tech
+ Bodysnatcher too - mutable aspects is a cool design space.

Excellent! If you can, let me know how it goes :)

+ Excellent concept, good guidance in fiction

+ Smell entry is very wildsea, love it

+ Good whispers too

+ The Identity Focused aspect might actually lead to some creative cures, good fodder for clever player response

+ 'Goodbye Old Friend / Hello New Stranger' is a brilliant heading

+ Brilliant concept, and one I actually almost did myself for Storm & Root but couldn't find a way of making it work in the end (so I guess I'm complimenting myself as much as LT there, but hopefully you know what I mean)

+ Excellent 'questions to consider', made me actually consider something I wasn't already thinking of! Which is exactly what they are supposed to do.

+ 'Balance of Fear' works with a design space I hadn't considered, very cool

+ Great instrument!

+ FANTASTIC first drive, great narrative potential

+ Wonderfully thematic and well-presented

+ 'Unsettling questions' :P

+ Excellent advice on foreshadowing, something that I think a lot of GMs could learn from (doing it on the fly can be really tough, but it's a great skill to learn and hone)

+ Stat blocks are indeed the death of tension

+ Contrasting size is on my mind with PICO, but I suppose it's actually just as important with Leviathans (especially when you have everything between Old Ornail as 'really big squirrel' and the potoo as 'living island')

+ Great core concept

+ Presence section does exactly what it's meant to, spark ideas as to how you might introduce a threat besides just plonking them down into the world. The idea of an old rusty harpoon slamming into your deck with a challenge attached, launched from a still-unseen vessel while the wind carries a hint of lavender, is very cool.

+ 'Pipe Organ Mortars' also has some great imagery

+ 'A Curse on Cowards' is a brilliant quirk

You have good timing! The updated PDF to match the reprint should be up here in about a week :)

The differentiation of cut comes from Wildsea feedback, where people wanted clearer rules on when and how to cut - splitting cut into a few sections is one of the clearest ways to do this (as it gives several clear categories of 'if you're facing this, you might be asked to cut'). As for the character creation, hopefully it'll be out in a week or two (before the end of the campaign)!

I don't think it would betray the spirit, but there isn't any solo advice in the book - if we hit high enough stretch goals that might be something to consider though :)

Thank you so much!

Aww, that's brilliant to hear! Thank you :)

It is indeed - slightly simplified in some places, but expanded upon in others. Early playtests have gone well, which is a promising sign!

Thanks bird dog! I'm looking forward to full release :)

There is indeed, shoot me a message at felixisaacs@thewildsea.co.uk or get in contact with the official Mythworks support team - either of us will happily trade a PDF for a picture of the book in your hands (or, even better, next to a cat)

Aww, thanks Zerodan! Trying to go for something cute and bold this time around, hopefully achieved it (though it still needs some polishing)

Small and cute, that's the order of the day!

That is so damn good to hear :)

Yeah, that's just a minor error on my part (and entirely my fault) as I tried to cut those skills out of the free basic to slim down some mechanical stuff... Apparently not perfectly :P

Still V.8 - the 1.1 update notice was a copy and paste error from the actual core book, which was indeed updated. sorry for the confusion, edited the page description for the future.

Did a quick google - It's not something I can do, but it should be possible if you contact itch.io support.

You don't need a discount if you've bought the physical, I'm happy to throw you one for free! Shoot me an e-mail at felixisaacs@thewildsea.co.uk with a picture of the book in your hands (or on a table, I'm not fussed) and I'll send you a link to the full free PDF. :)

Hey Jeremy, I don't think the KS pre-order will open up again, but the books are starting to move so should be around in a couple of months (hopefully), and will definitely be available then. Hope that helps!

Hey there! You can e-mail me at felixisaacs@thewildsea.co.uk and, if you've got proof of purchase (or a picture of the book in your hand, I'm easy) I'll send you a link for a digital copy. Hope that helps!

Heya! You should have received a secret link from mythworks at some point to grab a digital copy that's independent of itch.it. I will likely give out itch copies ato backers as well (I know some poeple prefer to have all of their stuff hosted digitally somewhere), but I won't be doing that until the S&R backerkit is completely locked, which is likely near the end of this month or start of next month. Hope that helps! 

You're in luck! A kickstarter update just went live on the current progress of the reprints!

https://www.kickstarter.com/projects/stormandroot/the-wildsea-storm-and-root/pos...

Aww, thank you! I'm sure that would be possible, it would probably be best to mail the publisher,  ray@myth.works, to try to sort something out on that front. :)

Hey Tom, we will indeed post more community copies, but I can't specifically tell you when apart from 'this year sometime'!

Yup, currently being printed. :)

I'm pretty sure it currently is, but I don't think it'll be up on the S&R backerkit for too much longer - as printing draws to a close, the backerkit will end sometime relatively soon.

Hello Ulbo! The game can definitely run with two people - in fact, I ran a session with just me and a solo player at a convention last week, and it was excellent!

As for translations, we've had offers from a few translation companies over the years and we have one translation that's complete already (though not into German, I'm afraid). So there's hope for the future, but nothing specific yet. I hope that helps!

It does as a far as I know, and if for some reason there's a holdu-up you an message mythworks with proof of backing/sale and they'll supply you one :)

Alchemy does have an official Wildsea module in the works, I believe, but I don't know when it will be going live I'm afraid!

Much appreciated! If and when we do get a good solo rules-set up, we'll update on the KS, the discord, and here on itch. :)

Not at the moment, but I'm in talks with a designer who might do just that...

But as of right now,  no - it can be played with a GM, and GMless, but not solo.

Oh, that's much easier! email me directly at FelixIsaacs@thewildsea.co.uk :)

We do from time to time! Your best bet would be to e-mail the publisher at support@myth.works, they're the ones with the stocks and the warehouses (although not much at the moment, tbh :D )

Yep, that's how it's meant to work - but the internet is a strange and fickle place, so I like to have a back-up in mind. :P

You can either get in touch with the publisher at mythworks, or you cna shoot me an e-mail at FelixIsaacs@thewildsea.co.uk with some kind of proof of purchase and I'll make sure you get something digital :)

You can grab one from the myth.works store, but supplies are starting to run low! If they run out I think you can still pre-order them from the Storm & Root campaign on kickstarter, and even if threy do run out completely we'll be printing more ASAP. Hope that helps!

We can't ship the first book first, but I can certainly send you a PDF version to use!

Email me at FelixIsaacs@thewildsea.co.uk with proof of pre-order (or something similar) and I'll make sure you get a PDF ASAP. :)