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RecOrd Yourself's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #430 | 3.536 | 3.536 |
Game Design | #439 | 3.393 | 3.393 |
Audio | #531 | 3.107 | 3.107 |
Overall | #629 | 3.125 | 3.125 |
Fun | #641 | 3.036 | 3.036 |
Innovation | #649 | 3.036 | 3.036 |
Graphics | #991 | 2.643 | 2.643 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Play yourself back, as you were just moments before.
Did you write most of the code yourself and made all the assets from scratch?
Yes, except for the music. shoutout to u/Mrloop who made 1000s of free tracks
https://www.reddit.com/r/gamedev/comments/hp8tqi/i_have_released_my_2000_instrumental_pieces_free/?utm_medium=android_app&utm_source=share
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Comments
The mechanics are just perfect. The puzzle ideas are really cool! I really like it!
The main mechanic is really interesting. The gameplay is quite fun. I think the controls could be made a little tighter, but at the moment it doesn't harm the gameplay. Overall, great job!
I liked the game. Being able to loop your "time clone" is a welcome addition to the formula.
In level 4 I first though I am supposed to carry the crate on my head through spikes, but it turned out to not be possible :P
One issue I found is that in level 4 I pushed the crate too far past the button and couldn't progress. A button for restarting the level would come in handy in such situation.
Enjoyed it, rated :) You should check out game out, its a very similar concept :)
Wow, your game absolutely blew me away. i wanted to add a bit of story element in my game too, something like portal.
Edit: what did you use to make your game, the platforming felt really snappy and good. Ive always struggled with making good platforming code.
thank you so much for the feeback :) we used Unity, and everything was coded by us from scratch.
Love the music! Could use a little polish on the UI and some cool particle effects :) good job! :D
My playthrough had a bit of a glitch with the audio not playing. That aside, re-playing the game, and it worked. So must have been a bit of a buggy coincidence.
That said, nice portal-like vibe on the replaying gameplay, in a rewind lens.
I like the looping and cloning mechanic. With some more polish it could be a great game!
This was really fun to play, even with the a little cumbersome controls
I like the idea of recording and replaying very much - and especially the ability to loop was an awesome idea!
More levels please :D
The concept is interesting. I like the cute graphics and boppy music. Nice job! However, i feel that the player's colliders could be much better placed. As it was made up of the blocks (the hair and body) It made it a little more hard to jump atop of. Other than that it was an interesting and fun little game. :D
Feel free to try my game out too. Im a little low in ratings right now! Thanks! <3
You know, I Think we have almost the same base concept in self made coop to solve puzzles! Do me a favour, give re-destine a spin idk if it's just me :P
I like your art though its cute as heck!
Pretty fun, good job, that little easter egg a certain game was a nice touch too, lol.
Good Game, reminded me of Thinking with time macine. Fell through the map once though.
I bet it was on the level with the see saw.
Great work! I really liked the idea and the theme reminded me of some characters I really like. A great feeling!
Please rate my game as well : https://bluemerlegames.itch.io/orbi
Nice concept and the audio was relaxing
Wow, really fun and complete experience! Btw what was the point of button and lift in level 5? Level can be completed without them just by recording and playering your jump) Anyways good job!
Haha thanks, i really procrastinated on the level design and ended up making those levels 6 hours before the deadline.
I was going for a particular solution, looks like my puzzles could be solved in ways i did not anticipate.
The idea in level 5 was to have the clone jump on one end of the see saw and fling you to the other side. so the lift was so you can go back if you fail, I hope you did not face any physics bug lol.
No, i didn't. Used restart when failed, thats why thought that lift is redundunt.