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A jam submission

Rescue MissionView game page

Submitted by FilsCorporation — 5 minutes, 20 seconds before the deadline
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Rescue Mission's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#4293.3133.313
Fun#4303.3133.313
Game Design#4563.3753.375
Theme#5703.3133.313
Graphics#6653.1883.188
Overall#7003.0313.031
Audio#13721.6881.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You can rewind time to avoid enemy shots and traps

Did you write most of the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted(+1)

Cool game dude I love the light but was a bit confused at the start but got the hang of it quickly

Submitted(+1)

Oh! The light to see hidden things + rewinding in time make a very interesting combo! (Mention to the art, very simple, but fits well with this style). Bravo! 

Submitted(+1)

I think the Idea is great but  the execution was rough, I couldn't get past the second level because the enemy off screen would snipe me every time before I could get him. so maybe another mechanic so an enemy turns so it wont always imminently shoot you or something would help I don't know for sure. I think you guys have some great potential here still!

Submitted(+1)

Nice idea, the lighting is definitely what makes this game stand out, and all the other sprites look great as well. It did freeze on level 2 for me, but it only happened the first time. Game design wise, I felt a little too reliant on the rewind mechanic, and unless you have extremely fast reflexes, there's no way that you're going to kill the enemies on sight. I think it would be very helpful to the player if there was a small shadow of a person behind walls, but you couldn't tell if it was a hostage or enemy, because you could create a plan in your head of where everyone is located. Nice work!

Developer(+1)

Thanks for feedback and detailed review on a game. Glad you gave it a second try after freeze. The game supposed to be heavily reliant on rewind to fit the theme, I actually tried so you can't complete it without using it - the reason I made mines and random enemy placement. The idea with shadows is good, but I think if I could make sounds for this game in time it already would be easier to spot the enemies)

Submitted(+1)

Good idea, I like the lighting in this game and the idea is cool too. The game froze in level two and maybe some music would have been nice. but overall well done. Keep it up! 

Would be great if you could rate my game too :)

Developer

Hey! Thanks for reply, i will try to recreate bug in level 2, for me it worked. I will check your project later)

Submitted(+1)

I like the idea of the light and shadow, the game is great but I find that you can move while the start UI is there and the counter of hostages was negative, I believe that the most part of the bugs, are around the current game state and how you keep track of it. 

Great work! Keep doing games! 

Developer

Thank you for the kind words! Yeah, light and shadow was probably the biggest part of this project)

Submitted (1 edit) (+1)

Very good idea for game :D

Developer

Thanks for kind words)

Submitted(+1)

Hi, i've played and rated your game. Its really fun to play, but the game freezes in level 2. But nevertheless, well done!

Developer

Thanks for reply) you're not the first to report that bug, gonna look for it)

Submitted(+1)

Nice game. It was tricky to get that guy in the corner on Lvl 1 but after just going for it, I finally got him. I did end up with a bug where the screen just froze after I died on Lvl2 though. Overall I enjoyed the game

Submitted(+1)

There seem to be some state-based bugs in the game, I sometimes ended up in empty level with noone left and then it would randomly say I died. Most of the times I would die just because I was looking for enemy in wrong corner :)
It has some nice atmosphere to it - keep up the good job!

Developer

Maybe you ran out of time? For example if you shoot hostage, you can't win anymore, but it wont say it for you) Anyways thank for reply!

Submitted(+1)

Took forever to get the dude hiding in the corner in level 1 - fun game

Developer

Thats what this game is all about, looking into corners)

Submitted(+1)

It would be cool if there was sound, and the controls felt kind of unresponsive. I also found some bugs but thats totally fine and normal, just wanna tell you if u think about making an update, there was a bug where the game displayed you win and you lose at the same time.

Aside from that I can see that you put a lot of work into the level design and the graphics. The idea itself is also great, maybe just needs a tiny bit more polish!! Awesome, keep it up!

Developer(+1)

Thanks for detaild reply! Yes, i found that bug minutes before jam end, as always) Sound was planned for sure but couldn't get it in time! Didn't understand unresponsive controls, are you talking about movement?

Submitted(+1)

Yeah, sometimes the mouse controls felt a bit jittery? Its hard to put in words, but the aiming didnt feel "precise"?

But its still playable of course so dont worry to much ^^

Developer(+1)

Yah, its jittery probably becouse i made camera to focus not on player, but slighty with offset to where he was facing, to allow you to see ferther, probably not a greay idea) And aiming is actualy not precise, you are right, player aims to the mouse position, but the gun is slightly to the side of your hand. Respect for you for paying that much attention)

Submitted(+1)

Nice game, I really enjoyed it!

Submitted(+1)

I loved your game, I really wanted to implement that light and long shadow type effect in my game ,can you tell me how did you achieved that?

Developer(+1)

Generating mesh from rays that collide with walls. Then draw it and apply as mask to only draw enemies and NPCs that are cover by this mesh.

https://github.com/filscorporation/Rewind

Submitted

thank you so much bro

Submitted(+1)

That was hard! Nice game here, although it got stuck at level 2 when I was killed.

Developer

Gotta watch your sides and use rewind when killed)