Good interesting game, but the balancing with pacifically the knockback ability, ends up with you just pushing your enemies
back till they die of chip damage. And I could not find a better way to win.
findotcat
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a timer would be great for this game so you can't just wait I know there already is something like this but I think something like you lose in 60 seconds and have to get the highest score may be better but there also is a fundamental problem the only way to guarantee the bird goes though the pipe is to time them to the bird jump
I cannot stress how much I love this game the combat is so fluid I beat the dungeon no spells hitless but I did find 3 bugs which is expected from a demo
bug 1: when you reload a room the enemies change in the dungeon I interpret this as a bug because well it would not be the greatest feature you can easily abuse this so you for example only have to fight slimes and bats
bug 2: with the bomb and arrow when you use it the bomb does not go on charge I interpret this as a bug as you can not use bomb arrow when the bomb is on charge
bug 3: if you charge the bow then switch to your sword the bow stays charged till you have your mouse off the charge button when the bow is selected I think this bug could be adapted into a feature if you made it so even if you let go of the mouse button when on your sword the bow still fires the reason I think it should be adapted into a feature is because it can be interesting to apply a bomb to your arrow this way
oh yea and for the hp thing I would love to see death implemented if you are looking for a good hp number I would say 100 if you want the game to be on the simple I can go through every dungeon first try or 50 if you want it to be hard but still very casual and if you are planning to keep it hard 25 is a great number
therapeutic but not just that the speedrun timer allows the game to be viewed in a whole different light I do see how routing a game like this could be fun I will just add that also the use of limitation seems like a cop out and I thought of oh if I just have it so when the player dies it progresses the game but the laser definitely makes it feel more natural
the idea of the game was fun and I like speedrunning but the level design was not very good particularly the final level and there was a major glitch were you would get stuck in the ground also I think you should remove the "stepouts" as they felt kinda random or you could probably fix them by making every object reset to its original timer when you die