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Arcane Invaders Are Robbing the Tomb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #75 | 3.341 | 3.571 |
Usability: Is the adventure easy to use on the fly? | #84 | 3.074 | 3.286 |
Fun: Is the adventure fun to play in an OSR playstyle? | #85 | 3.341 | 3.571 |
Overall | #86 | 3.252 | 3.476 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The use of a Captcha puzzle is ingenious.
I liked the interior art, especially on the Dramatis Personae page and on page 6 - which would double great as an alternate cover image. The concept of running an AI through a dungeon, before running the players, is very interesting and perfectly suited to this moment IRL.
The map was well laid out and I love that the room descriptions were included right on the same pages.
I appreciate that you wanted to convey an important message to your readers, but I think the paragraph "The environmental impact of AI cannot be overstated," would fit better on page 15 with further reading, keeping page 3 on just how to run the adventure (especially because it's such a unique idea).
Thank you for the feedback! I definitely agree the transition feels a bit jarring where I left it in the Author’s Note. Moving it back to the Further Reading probably would've flowed better!
Thank you again for checking out my adventure!
Thank you for making and sharing it!
You know what they say: "Always tell your joke with a straight face." I am pleasantly surprised to find that the overt social commentary is delivered in the form of a perfectly serviceable dungeon crawl. I am sympathetic to your point of view on "arcane invaders," but even if I wasn't, this would still be usable. The premise of mindless automatons going through the motions of being adventurers is an intriguing one, regardless.
An incredibly interesting idea that will have the players chase the fresh remains of a prior group of invaders. Every party will have a unique dungeon delving experience dictated by the actions of the AI.
The overal message of the adventure is an important one, especially for industries like ours. Lots of respect for tackling it in such a succinct way. The author's note section is also an appreciated inclusion.
Wonderfully strange, but prescient. Not many creators in TTRPGs would be brave enough to tackle this topic.
This is really an example of RPGs as art. Well done.
Wow, thank you so much. That's really high praise.
H is for Hellmo had me rolling while I read it. "Vhen", god why did I find that so funny?
Haha. I'm glad you liked it.
Really enjoyed how you used the format to talk about something relevant. Great job.
Thank you! Ida Ailes post in the Community tab really inspired me.
I loved Eurydice's Needle. Super stylish and a great read. Kudos to y'all!