Thank you so much! I worked wayyy too hard on this but still wanna do more xD
Flicker Fire Den
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I was unsure if I was going to like this game but honestly I did! Also wow did I love the little meta commentary for behind the scenes dev stuff, very much something I do xD This game was a delight, a little more difficult than expected in terms of figuring out puzzles but I did throughly enjoy myself! Great job!
YOOOO!! Alright, at first I was really unsure about this game, I was having a lot of trouble with the platforming but I'm so glad I stuck to the end, I really fricken love this! I love the ability to swap between dimensions and how the platforming can play out in some really interesting ways depending on your choices. My favorite thing was on the levels that were conceptually a flat floor but split between dimensions was getting the timing right and clicking as i ran across. That was a ton of fun, I also do love the simple graphics and would love to play more of this game any time <3
You might not believe me but I genuinely mean it when I say this game is almost a 10/10 across the board. At first I saw the stick figures and I was unsure what I was getting myself into but holy hell this game was right up my alley on unique story telling with the simplest mechanics you have at your disposal. I don't wanna say anything that can spoil it to anyone below but I was seriously hooked after the tree moment. Great job and super natural dialogue also!!
Oooo I love getting to find puzzle games in a jam! This was fun though I kept getting real unlucky with a weird bug where, the sort-of "pull tab" for items would suddenly just disappear after grabbing one or two and I'd have to restart. Other than that I enjoyed what I was able to play! (Small suggestions, any way to make the second puzzle just a hint faster visually? I think that'd make it feel just that smidge better)
I'm pretty sure I played your game in a wowiegamejam before! I know for sure I follow you on twitter for game dev xD but ignoring that, I'm obsessed with how good those first few moments are, the visuals/voice acting/controls all of it set up such an amazing impression. The gameplay was great and this is definitely one of the games I've rated the absolute highest, my only complaint is the final boss fight I had to have exactly the right amount of throwing stars to defeat in the second phase or I had to jump off and restart. I spent a total of 3 minutes waiting for more ammo to drop and it didn't and this happened twice. Does this ruin the game? No not at all, I really really like this game and how it feels and just dang. I love your pixel art so much yo!
Awesome game! I love the graphics, and it's got a lot of potential. I think I would have had a far better time with a controller but atm all I have is my keyboard and mouse which seemed really finnicky at times but it was fun. I think the way you handled the theme could seem simple but I throughly enjoyed it and my only complaint is I found myself (yeah I'm probably just bad at this game xD) dying a lot to get ammo
This game was super interesting! I kept seeing your progress over on discord and was excited to get to play the game and I wasn't disappointed. I did experience some pretty bad lag though I'm sure it's just cause I played it in a browser. I love the choice of assets, honestly my only suggestions are, maybe some more intense pirate-y music when fighting around the ghosts at night but it might take away from the night time lullaby/theme a bit. I think that also some sort of sound effect should really play when you're using the light against the ghosts, something wavey (for dreamy aspect) or sizzling (for a actiony aspect). Great job all around though really! Just needed some help on audio and that's it!
Ay yo! I super loved this little game. I do absolutely know the exact tutorial you used to make this game in godot cause I tried it out a year ago for a sequal to my last game jam! (and spoilers) You did such a better job than I did xD. I do seriously love this, sure it's got some coding errors involving the menu system and while I think the moment sliding when attacking was a bug, I really like how it made attacks feel more monumental. I think the music choice was fantastic, but I think that if you were to move forward with this project at all I'd suggest that both with the theme and music choice, if the color palette alone was more "pastel" with maybe occasional flutters of petals or leaves in the wind it'd perfectly sum up the vibe.
No joke, for the first game I've played in this jam coming back from a two day break, I really really enjoyed it, I had a lot of fun going around collecting things and also, I way prefer the way you walk through grass to most games where you have to cut every slice especially if your only attack can hit like 1-2 tiles. Great job!
Ayyyy! I remember your game, it was so radical! Litterally I messed around in your old game jam more than anyone elses, I really liked the concept and it inspired me to keep going on game dev xD. I'm really glad you liked it and darn I wish I had had more time to fill it with more details and weird little cryptids for ya to find. <3 Also thank you for the kind words, just got my car fixed up only to find more issues cause lifeee xD
So often nowadays I struggle to find games that don't make me feel like I'm wasting my time not working on Game Dev myself, but this was such a beautiful little experience and very on track for the kind of content I hope to one day be able to make myself. Thank you so much, I can not wait to play the full version and will gladly be sharing this around as much as I can <3