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folcon

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A member registered Dec 11, 2016 · View creator page →

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Thanks, any feedback on issues you had?

It would be good post jam to clean it up a little if we can get an idea of what confused you =)…

Simple game, good music.

I do feel like having even a different kind of roll might have made things more interesting? For example can I roll two dice vs one, or change the dice size, or roll a six sided dice with different numbers on the faces?

As it stands it’s very much in the territory of a roll and move game such as snakes and ladders.

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Simple game, good music.

I do feel like having even a different kind of roll might have made things more interesting by offering the player a choice? For example can I roll two dice vs one, or change the dice size?

As it stands it’s very much in the territory of a roll and move game such as snakes and ladders.

Ok, this was fun, the picking up weapons overwriting the existing weapon was really annoying, but otherwise I don’t have much in the way of complaints.

I’m not sure if you were going for a horror-like feel? There was definitely tension in the game from the lack of vision available =)…

The creative take on the theme was interesting, but I just don’t feel like it flowed well at all.

Thanks! That was one thing we were committed to doing, how do we take the theme and reframe it into a different context.

We tried to stay away from DnD esq and dice battle stuff and ended up on a game with a growing theme with unpredictable harvest =)…

The music / sounds is basically non-existent, both of us were busy on Sat, so this is mostly a Friday / Sunday thing…

So we decided to sacrifice sound and it turns out play-testing beyond does it work xD…

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it would also be great if you could speed up the plant growing somehow when you have “chosen” the ingredients you want

Oh that’s a good idea, damn, I want to add that in now =)…

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That’s fair =)…

Probably should have made the plant grow faster so you get to the dice sooner? Or maybe reorder the UI so the player starts on the potions, so ingredients etc come later.

Yea, we only ended up with very limited time this jam, so we didn’t even get a chance to add sounds.

I’m happy enough that we added a splash screen =)…

If the screen goes red, it’s not crashed, there’s an issue with overlapping elements which I’ve not managed to fix, please let me know here where it happens, but one easy thing you can do is full screen the game.

Very cool!

This is pretty interesting =)...

Btw, I was having some issues launching, not sure if that was a windows being weird thing, the final thing that worked was dragging the exe into the cmd.exe and hitting enter, then it launched just fine.

Just in case anyone else hits that issue =)...

:(... Well we'll be releasing an updated version after the jam with that fixed if you still want to give it a go then ^_^...

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Here's the rules if that helps?

It's a game of card combining:

  1. Draw as many cards as you want, just be careful not to draw too many, specifically 3 of either burn or freeze.
  2. Combine them in different ways to make better cards, order matters!
  3. Play them on your enemies, drag and drop the cards on the enemy  you want to hit.
  4. Hope you don't get hurt too badly!

The cards you combined uncombine at the end of each match!

Unless you have a specific question? =)...

Well done =)...

I'm glad you managed to get it working =)...

Thanks a ton, we do want to fix this up so this will be a bunch of help!

To be honest more thinky levels like the middle ones would be amazing, also I forgot to mention, but the lighting really amped up the ambience =)...

Finally managed to play this, good concept =)...

Oh, no I didn't, I found one crystal which let me warp up, and then nothing >_<...

Minimalist and nice, I think the middle levels were a bit better than the end two levels, more hmm, thinky than an execution challenge, but really great!

The concept was good, but I wasn't certain how well the execution of the possession mechanic worked?

Thanks ^_^...

So at the beginning of every combat your deck resets the combinations, so you can recombine the cards you've got in different ways... Though it looks like that bug is preventing people from seeing that :(...

We were going for a roguelike deck builder concept, but building the deckbuilder part took so much time, so we could only do a small part of the roguelike part >_<...

Yea, I found that bug :(...

I've gotten a bunch of feedback of things to make better. So I will probably make a "final" version after the jam that fixes stuff... I'll still leave the jam version up for posterity ;)...

The combining rules are pretty simple, when you combine cards, each line is compared and text that is the same on each line is added together, if it's different then one overrides the other =)...

Glad you liked it ^_^...

Thanks =)... I enjoyed yours too ^_^...

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Nice concept, really original.

The enemies were more annoying than a problem, IE you either won instantly or lost.

Though I managed to get myself trapped in the room with the three switches...

Ok, this concept is awesome, super original, really like how much the ship grows, curious to work out how big it can get =)...

I'm getting the sense that there's a bit of back and forth with regards to growing a bit, then splitting to reset your size, not worked out how to finesse that yet...

One frustrating thing is when the ships fire sideways, the shots are basically undodgeable...

Read the controls on the game page, I didn't the first time around, nice though =)...

I did not realise that I required horse based sokoban in my life, well done!

Chef's kiss!

The music / graphics are amazing! The gameplay was a bit confusing to start, though I eventually worked out what I was supposed to do...

Really though, awesome job on the music =)...

This was nice, but I got a bit lost working out what to do. Calming?