Thanks, any feedback on issues you had?
It would be good post jam to clean it up a little if we can get an idea of what confused you =)…
Simple game, good music.
I do feel like having even a different kind of roll might have made things more interesting? For example can I roll two dice vs one, or change the dice size, or roll a six sided dice with different numbers on the faces?
As it stands it’s very much in the territory of a roll and move game such as snakes and ladders.
Simple game, good music.
I do feel like having even a different kind of roll might have made things more interesting by offering the player a choice? For example can I roll two dice vs one, or change the dice size?
As it stands it’s very much in the territory of a roll and move game such as snakes and ladders.
The creative take on the theme was interesting, but I just don’t feel like it flowed well at all.
Thanks! That was one thing we were committed to doing, how do we take the theme and reframe it into a different context.
We tried to stay away from DnD esq and dice battle stuff and ended up on a game with a growing theme with unpredictable harvest =)…
That’s fair =)…
Probably should have made the plant grow faster so you get to the dice sooner? Or maybe reorder the UI so the player starts on the potions, so ingredients etc come later.
Yea, we only ended up with very limited time this jam, so we didn’t even get a chance to add sounds.
I’m happy enough that we added a splash screen =)…
Here's the rules if that helps?
It's a game of card combining:
The cards you combined uncombine at the end of each match!
Unless you have a specific question? =)...
So at the beginning of every combat your deck resets the combinations, so you can recombine the cards you've got in different ways... Though it looks like that bug is preventing people from seeing that :(...
We were going for a roguelike deck builder concept, but building the deckbuilder part took so much time, so we could only do a small part of the roguelike part >_<...
Yea, I found that bug :(...
I've gotten a bunch of feedback of things to make better. So I will probably make a "final" version after the jam that fixes stuff... I'll still leave the jam version up for posterity ;)...
The combining rules are pretty simple, when you combine cards, each line is compared and text that is the same on each line is added together, if it's different then one overrides the other =)...
Glad you liked it ^_^...
Ok, this concept is awesome, super original, really like how much the ship grows, curious to work out how big it can get =)...
I'm getting the sense that there's a bit of back and forth with regards to growing a bit, then splitting to reset your size, not worked out how to finesse that yet...
One frustrating thing is when the ships fire sideways, the shots are basically undodgeable...