Wow. This game is awesome! Gameplay is fun, audio is great, controls are simple. All around 5*'s honestly! The only thing that could have made this better would have been a tutorial (I know that it's all explained on the game page but reading through a wall of text before playing kind of sucked), but I know it's a time limited jam so I won't let that bring down an awesome game. Seriously, great job!
fonkvan
Creator of
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- Game is fun, needs balancing though. I found it quite trivial to just dump all pellets into my first attacker as they would just have a high attack at a high rate of speed, and with high defence that attacker would just blow through the entire enemy lineup and never die.
- Text is small and a bit hard to read, but frankly with how easy is becomes a bit later in rounds to cheese this, card effects practically become useless. Maybe when aliens go away they shouldn't leave their pellets, or at least all of them?
- The music noticeably does not fit the game, to the point that it unfortunately brings it down. It is very repetitive (which is a little odd, because I'm not even sure if a loop was used considering I'm pretty sure the 4th measure is off beat).
- Lack of sound effects also unfortunately brings down an overall great game.
First off, thank you for playing! And thank you for the feedback! The camera has been mentioned as an issue by others and I already have a few ideas on how I would fix it were there time left in the jam. By bufferings jumps I assume you mean allow the player to press the jump a little bit before they land and then they will still jump (or at least jump when they land)? We never thought of that but it sounds like a good idea to try out! And that last one is a weird one as you are supposed to die and then the level restart after a short delay, which sounds like that didn't happen so thank you for pointing that one out!
Amazing game! I remember playing a similar game back in the day on Xbox 360 (I think it was 2d I can't remember) but similar idea with becoming a bigger and bigger fish. Overall, this game was really fun, beautiful graphics, great sound, and mechanics were overall intuitive. AI works was also really good. Amazing work!
Voice acting and theme were really awesome! Gameplay was unique, and I liked that it seemed like you were using an actual fluid for the medicine, however trying to weigh the medicine, even with the suq system, was sort of frustrating. Also the tutorial was a bit confusing in that initially it had you click the stapler to get started, but repeatedly pressing the stapler does not move the conversation forward, the arrows do. In fact, if you go further into the dialogue and click the stapler again, the stapler will restart the conversation. I think you should just do one or the other, or have both work to move the conversation forward.
I was able to replicate your issue, it definitely has something to do with the Spring Arm Component. Since it's a few days after the jam it's probably too late for me to do bug fixes, but after seeing this I have a couple ideas of how I could avoid this in the future. Thanks for pointing this out and thanks for playing!