Great work! Kudos!
FoumartGames
Creator of
Recent community posts
Interesting simulation. I'm not sure if I understood the game properly, but still managed to win. Basically I was picking the mutation matching the color of the species I had the least of at the moment. Towards the end I noticed that the last few choices had me choosing between the same two things: heart / heart and exchange / exchange.
At first I was confused of when and how I'm supposed to move my troops. Eventually I found out, but I kept skipping to maneuver them every now and then, somehow I kept thinking there are 3 different phases: summon, move and attack. I also found it hard to distinguish between my own and the opponent's units, let alone distinguish which units' been moved so far in the round and which not. Now if there were three phases, you could decrease the size of the cards to allow more space for the vertically layout battlefield especially in landscape mode. It will be good to have some kind of auto battle to allow me to play a card game without too much troop micro-management. Scrolling with the mouse will be good too. Nice game overall.
I love puzzles like this. Currently the game mechanic with the arrow is interesting but it have be tested with more complex stages to ensure that combos and chaining is possible - it is interesting to explore by itself. More cool and unique mechanics would be required if you consider releasing. I don't mind the minimalistic aspect but please definitely add color. Good luck!
Had similar idea in LD#24 - Glad to see a game alike created :) Congratulations and Good Luck!
Was capable only for visual demo in 2012-Evolution but it was worth a seed ;)