Play Cards of Empires
Cards of Empires's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUAL | Did the game have nice graphics or art direction | #6 | 4.538 | 4.538 |
FUN | Was the game satisfying to play or did it bring you joy | #12 | 4.154 | 4.154 |
Overall | #13 | 3.938 | 3.938 |
MOOD | Did the game have atmosphere or make you feel something | #19 | 3.923 | 3.923 |
AUDIO | Did the game have great music or sound design | #26 | 3.615 | 3.615 |
IDEA | Was this game super interesting or innovative | #50 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long you've been working on the game
We started developing the game in December 2023
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Comments
This was a really well done game. I loved the art. I found it to be captivating, enjoyable and fun. I agree that the map could be smaller because combat could take a while. Overall this was solid and could definitely be a full game.
I actually really like the idea, think it needs the maps to be smaller or units to be faster - gameplay felt a little slow
Didn't really like the ability to spawn defensive units in front of your opponent - maybe need to build up buildings to produce them and give them spawn points.
Really liked the zone of control with the buildings
Some rock, paper, scissors might be nice with the units too.
Good bones on this one, nice art - could do with louder audio. the follow camera was a little jump for me and the phase transitions are a little big and annoying too
Overall really good job and nice work<3
I actually really like the idea, think it needs the maps to be smaller or units to be faster - gameplay felt a little slow
Didn't really like the ability to spawn the units in front of your opponent - maybe need to build up buildings to produce them and give them spawn points.
Some rock, paper, scissors might be nice with the units too.
Good bones on this one - nice work<3
Great artwork ! I agree that a PvP mode would be amazing. Fun game :)
Not my favorite genre but I still enjoy playing it !
Art is great and the gameplay has potential too.
Quite impressive art and feel! I wish there were harder AI settings though, as I thought it was too easy to quickly overwhelm the enemy base and win. haha
Quite fun looks great too but map feels a bit too large , maybe add something like check post or towers so units don’t have to be spawned so close to the main castle.
At first I was confused of when and how I'm supposed to move my troops. Eventually I found out, but I kept skipping to maneuver them every now and then, somehow I kept thinking there are 3 different phases: summon, move and attack. I also found it hard to distinguish between my own and the opponent's units, let alone distinguish which units' been moved so far in the round and which not. Now if there were three phases, you could decrease the size of the cards to allow more space for the vertically layout battlefield especially in landscape mode. It will be good to have some kind of auto battle to allow me to play a card game without too much troop micro-management. Scrolling with the mouse will be good too. Nice game overall.
The art in this game goes hard! As for the gameplay itself, it's not bad, I like the combination between cards and grid-based tactics. A big detriment for me however was that I couldn't figure out how to show the stats of units already on the field. Maybe I just missed how to do it, but without a way to view how much health, attack, defense, movement and range pretty quickly it's quite difficult to play. Movement and range can be view easily if you click on a unit, I only wish it would show the current attack and health as numbers too.
Besides that tho, the game is solid, the artwork is quite good and sets a nice mood. Great submission! :)