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A jam submission

VOIDView game page

A minimalistic puzzle game
Submitted by ADS255 — 4 hours, 3 minutes before the deadline
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VOID's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game super interesting or innovative#263.8463.846
FUN | Was the game satisfying to play or did it bring you joy#383.6923.692
Overall#882.8622.862
MOOD | Did the game have atmosphere or make you feel something#982.6922.692
VISUAL | Did the game have nice graphics or art direction#1082.8462.846
AUDIO | Did the game have great music or sound design#1451.2311.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long you've been working on the game
Game prototype made in about 5 hours, would love to know what you think and if I should keep developing it further and maybe release it for mobile. Thanks.

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Comments

Submitted(+1)

I thought the concept was innovative, and nicely executed. You should definitely keep expanding it and adding more features to the puzzle game. I also wished there was some sound effects when you move or complete a level. Well done!

Developer

Thanks for the feedback, I’ll try adding in some sound effects.

Submitted (2 edits) (+1)

Loved your little puzzle game :)

and I think you should make a full blown version of it !

Developer

Thanks for checking it out and the feedback.

Developer

Thanks for checking it out and the feedback.

Submitted(+1)

Nice puzzle game. You should definitely make more levels. But the input could be a bit more responsive. Sometimes if you press before the animation is over, nothing happens. You could, for example, buffer the input for a short time so that it is used after the animation was played.

Developer

Thanks for the feedback, I’ll look into implementing that as it would make it feel more responsive.

Submitted(+1)

Feels like a strong base. Plenty of room to grow with more levels and mechanics. For some reason I picture it with a style similar to Tetris Effect. The arrow tiles also strangely remind me of the roundabouts in some of the dungeons of The Legend of Zelda Oracle games, perhaps an arrow tile that turns 90° each time you interact with it could add to the level design?

Developer(+1)

Thanks for the idea and feedback, I’ll test it out and see how it goes.

Submitted(+1)

I like it needs more levels for sure but its a solid great game, and I think it could use some music and level select to  really finish it off,

Developer(+1)

Thanks!

Submitted(+1)

The ideas are truly nice! Keep developing it, I would've liked to see this be expanded on in the future!

Developer

Thanks for the feedback and encouragement.

Submitted(+1)

As others have already said, I encourage you to keep developing this idea, it seems like it has potential with some more special path pieces, maybe ones that don't allow you to enter from specific sides or ones that only become passable on every other step you take. Nice work! :)

Developer

Thanks for the feedback!

Submitted(+1)

Have you ever played Thomas was alone?(https://store.steampowered.com/app/220780/Thomas_Was_Alone/)  Im getting Thomas vibes. With a story, some cleverly placed music, and maybe a narrator, this game could be something great. Love the game play. Love the simplicity. There is a lot of room to grow. Lots of people specifically like puzzle games. Anyways...great start, would love to see more blocks that do more things, obstacles, and maybe even different characters that could be unlocked or join your team. Would be pretty funny too if all the characters were different colors or different shapes, like all basic shapes or simple colors(because it matches the theme).

Developer(+1)

Thanks for the detailed feedback!

Submitted(+1)

With the right sound design (and of course further development) this game could go so hard.

Please continue!

Developer

Thanks!

Submitted(+1)

For making in 5 hours, very nice job. Definitely seems more mobile-friendly. I think if you wanted to do something more hardcore, less tap-to-win and more thinking puzzles so to speak…perhaps you can play around with boundaries and allowing the player to traverse the map outside of the squares. Then Arrow block could maybe have a number on it like how many blocks it will spawn in a row, and maybe the player has to exit at a certain block position.

Developer

Thanks for the feedback, I was thinking about developing it further with more mechanics and stuff and releasing for mobile.

Submitted(+1)

I love puzzles like this. Currently the game mechanic with the arrow is interesting but it have be tested with more complex stages to ensure that combos and chaining is possible - it is interesting to explore by itself. More cool and unique mechanics would be required if you consider releasing. I don't mind the minimalistic aspect but please definitely add color. Good luck!

Developer

Thanks for the feedback!