Thanks for taking the time to comment. Glad you like them. =)
frostyfreeze
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Thanks, I'm glad you like it!
Stat Blocks: I honestly just start with what I want a monster to be fiction-wise, then pick a stat block from another monster that works for the party's level. I think CRs should be about the same. I sometimes adjust stats before/during combat based on how the players are doing. I've never really liked the idea of "official" monster stats, since it kind of ruins the mystery if players are too familiar with what they are fighting.
Skill DCs: Same as the official rules.
I like the little world you created here, and really accessible gameplay. Though at first I was confused -- I thought I was supposed to do a puzzle game in the left side to attack the monsters.
For some ideas on RNG, check out how Tetris has done it over the years: https://simon.lc/the-history-of-tetris-randomizers
I usually use some variation of the "7-bag" to balance things out for all my randomness.
I spent like 2 hours ideating and planning, I think? I wish I spent a bit of time planning the layout itself.
Otherwise, it's a tricky balance, because you don't always know how things will go until you start building it.
I will have a better set of basecode next time around, so that should help me get under 3 hours.
Really unique, minimal puzzle with nice atmosphere.
I did feel kind of lost, trying to randomly discover knots. I thought it would take me through a gradually more difficult knots to try rather than being open ended.
I also was confused by the empty hexes in the middle -- I thought maybe I couldn't click there. It might be interesting to make that part of the challenge. Either have bonus hexes or null hexes you have to work around.
Nice job!