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frostyfreeze

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A member registered Apr 25, 2017 · View creator page →

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Thanks for taking the time to comment. Glad you like them.  =)

Also, last year I started working on a standalone RPG inspired by Story Mode.  I will post something here if/when I ever get that out the door. :)

Thanks, I'm glad you like it!

Stat Blocks:  I honestly just start with what I want a monster to be fiction-wise, then pick a stat block from another monster that works for the party's level.  I think CRs should be about the same.  I sometimes adjust stats before/during combat based on how the players are doing.  I've never really liked the idea of "official" monster stats, since it kind of ruins the mystery if players are too familiar with what they are fighting.

Skill DCs:  Same as the official rules. 

I think it's a given that we'll be up-scaling our graphics, as long as the source pixel resolution is 256x240.  

Hey, glad you guys like it.  :)  I was thinking of making a mobile version at some point, but feel free to make your own thing inspired by it.   It's actually inspired by a card game called Incan Gold, which you can also check out.

I like the little world you created here, and really accessible gameplay.  Though at first I was confused -- I thought I was supposed to do a puzzle game in the left side to attack the monsters. 

For some ideas on RNG, check out how Tetris has done it over the years:  https://simon.lc/the-history-of-tetris-randomizers

I usually use some variation of the "7-bag" to balance things out for all my randomness.

I spent like 2 hours ideating and planning, I think?  I wish I spent a bit of time planning the layout itself.  

Otherwise, it's a tricky balance, because you don't always know how things will go until you start building it. 

I will have a better set of basecode next time around, so that should help me get under 3 hours.

A nice clear and simple implementation of a clever idea.  The music and sound effects made me want to chill out but the timer made me anxious =)  It would be cool with a more energetic pirate song, and maybe have a bonus countdown to go with the timer so that you get more points for going fast.

Neat take on the theme!

I think a couple of sound effects would have helped a lot.  I really like the comic backstory!

I like the fact that this smiley guy is walking around to chill music, even with the threat of imminent death and no real incentive to do this dangerous task. =)   It was actually kind of relaxing to play.

My score was 1388.  The gameplay was more addictive than I expected. =)   After a couple levels I found myself just trying to get it in without using any fuel.   It'd be nice to have a meter that helps you re-create your angle/velocity so you can re-adjust if you get close.

This is a cool concept!  Plus really solid music & graphics.  I honestly think with just a smoother progression of difficulty (e.g. I'd introduce screen wrapping much later) and a little more variety, (e.g. maybe a once-per-level power to scan surrounding blocks) you'd have a solid mini game here.

This is a cool concept!  Plus really solid music & graphics.  I honestly think with just a smoother progression of difficulty (e.g. I'd introduce screen wrapping much later) and a little more variety, (e.g. maybe a once-per-level power to scan surrounding blocks) you'd have a solid mini game here.

Wow, that's way higher than I got on any of my playtests =)

Yes, the gems are supposed to be +3 across runs.  There should only be 2 in the deck per round, so maybe there was a bug.  

Thanks for the feedback, I'm glad you enjoyed it. =)

Hi Kendar, 

Sure, go for it. Glad it can be an inspiration!

Click a state adjacent to where your bus is, and then the "Go Here" button on the right.

Sorry for the late reply.  

shouldn't the main spell casting ability of the druid be WIS?

I don't remember if that was intentional, but it would certainly make sense to change it to WIS.  Or to simply give Druids INT +2, WIS + 1.  

And shouldn't spell DC be 10 + INT?

Yes, it seems you're right!

Thanks for the support!

Thanks!  That's an interesting idea.  I don't play Pathfinder, but I guess if WotC keeps misbehaving, I may have to at some point. =/

The artwork is really good! Gameplay was a bit confusing, especially figuring out what the popups meant, but I like the unique approach.   Nice work :)

Really unique, minimal puzzle with nice atmosphere. 

I did feel kind of lost, trying to randomly discover knots.  I thought it would take me through a gradually more difficult knots to try rather than being open ended.

I also was confused by the empty hexes in the middle -- I thought maybe I couldn't click there.  It might be interesting to make that part of the challenge.  Either have bonus hexes or null hexes you have to work around.  

Nice job!

This is a really cool project.  Now I'm curious about arabic pop music.  What artists do you recommend?  

Thanks so much.  Glad you liked it!

Oh, that sucks.  Do you remember what command you used to open the chest?  

Oh, that's interesting.  Yes, you're suppose to aim it at the red balloon that is floating over the gate.  Maybe I should move the balloon somewhere that is easier to be reminded of it.

Love the authenticator mechanic!

Love the art style!  And the rules seem to cover all the best parts of high fantasy.

I love the idea of using onomatopoeia as a super hero mechanic!  

Great use of the theme in the game design and rules layout!