Thanks for playing! Glad you found the pyramid :)
FuzzyLobster22
Creator of
Recent community posts
Thanks for pointing this out! I hadn't thought to try it on my Mac. I was able to get it working on Chrome in my M1, but only with a considerable amount of patience. There's a loading step that happens when you click "OK" after choosing your RPG attributes. What it's doing is building out the A* pathfinding graph for the entire map. I'm planning on making that clear with a loading screen once voting is over.
On my Linux desktop this takes about 3-5 seconds, but on my M1 mac it takes about 5 minutes (and also freezes all other chrome tabs). Once I cleared that loading step the game seems to run OK.
I wonder what's going on here? I'm curious why the performance on Mac is so much worse.
I started the game and immediately obliterated the knight with lighting! Amazing hahaha. I did figure out how the game works pretty quickly after that.
This game is very technically impressive. You have a an AI that really feels lifelike, I enjoyed just watching him navigate through the world on his own. You have a working fog of war in a minimap, you didn't have to add that, but I'm still impressed that it's there.
Also you nailed all of the wildcard themes, that's kinda crazy!
Awesome entry :)
Fun game! I found kind of a funny bug. If you time the fast fall from using the RMB just at the right time, you can push the enemies all the way into the ground.
Also, you might find this add-on helpful! I noticed the character jitters a bit when moving. This is a pretty normal thing in Godot right now:
Our game is about piloting a big submarine, scouting with sonar, sneaking past enemies, and attacking with torpedoes! We put a lot of effort into this one, and I hope you like it! I'd be really appreciative if you could help us get to 20 ratings.
https://itch.io/jam/brackeys-10/rate/2236923