Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FX443

53
Posts
2
Followers
14
Following
A member registered Jun 26, 2020 · View creator page →

Creator of

Recent community posts

I took 4.5hrs...

made my first godot project and used this asset! thank u for the kindness

good job!
I think a good feedback would be to add a big stagger for landing a deflect at the end of an enemy combo string, giving you time to punish,
I also believe the camera should be offset a bit more so the player never obstructs the target,
And locking my rotation during an attack doesn't feel great, especially considering you can't cancel your attacks as far as I could see.
but yeah, as someone who's currently developing their own third-person game with combat, this gave me a lot of inspiration!

charming! the wall jump was surprisingly responsive as well!

very elegant

Really ambitious!

enjoyed the movement a lot, felt precise but not too methodical,

I think the shooting could've had some sort of limitation such as a cooldown, the auto rocket felt a bit wacky cuz I just held the shoot button lol,

The idea behind it is actually fairly unique, a rogue armored core-esq experience with extraction mechanics is pretty cool and fits the theme.

Please keep making this in some capacity!

graphically really cool!
I like the concept, but:

- having to mash the Shoot key wasn't great! allow us to hold instead,
- game starts too fast! I got jumpscared lol,
- the normal camera should've had a bit more offset to the right, like the zoom-in on has.

good job regardless!

bro that main character sprite is really cool!!!!
keeping developing please.

xd thanks

thank you!

(1 edit)

Only got to play it now. Good fun, very exciting, and also very unique.
P.S: I'm horrible at puzzlers even tho' I developed one, I couldn't for the life of me finish L11.

nerve wrecking and very creative. had a good time playing it. good job.

Thank you a lot! Glad you had a good time.

Finally played on desktop. Yep, this game is def a masterpiece. I did run much better on desktop. If you deal with the culling business, this could be a very relaxing game.

Really loud. But a good time nonetheless. I enjoy how you're diamond, making dodging enemies really tough. I also approve having ammo pickups and color coded enemies. Would also be interesting if you had a mode where each side fires a different color. Good job.

Terrific. Please release this on mobile.

I enjoy survival games. I can see yours getting even better with time. I recommend look into turning the Fire input into a hold instead of a press. I liked a lot of what I played. There's a lot of effort, and I respect that. Good job.

Your game is great too!

I think there is potential. I enjoy the limitation of limited ammo, and the aesthetics are actually a bit haunting.

You prolly know this, but having to double jump every single ledge was not ideal. Also, a bit more tutorialization before putting me against challenges, like forcing me to shoot, double jump and dash, it would've been nice.

Honestly, I can see this becoming a full blown game.

thanks boss

Cool game, cool idea, but why can't I move relative to the camera? Made the experience so much harder.

The one with the plate, after cleaning it, it just didn't do anything.

There's good potential here. I think if you added some settings like a volume slider, and some introductory levels for each trap - it would be pretty fun. Haven't reached 100 friends yet but will later. Good job mate.

Thanks mate! Glad the hard work paid off.

Nice game, the lack of BGM is a shame. I found the in the help menu hard to read.

Cute game.

As time passes, we'll prolly expand on the game's concepts. Our overreliance on blending scenery was due to time constraints, but yes, it was also a design decision.

Enjoyed the game, but the jump was really uncanny - made some of the jumps really hard to do.

My favorite game of the jam. It got stuck on the dishwashing game tho' ><

Impressive game. I think you fall too fast tho', but I had a blast playing it. I really enjoyed the grappling. You could also clamp the falling so it's a bit more manageable to hit hooks airborne. Regardless, great work.

Appreciate it

Thaaaaaaaaaaaaaaanks

Yeah, making AI is real tough, I know the struggle. Good luck.

I wish you guys a good luck and yes, keep working on the project. Next time you should really add volume control, also the intro text crawl was too much... shorten a bit. Good job.

Prolly has something to do with culling perhaps? Or maybe the build settings you used?

Highest score so far was 105.

Enjoyable game, good times.

I'm going to get the desktop version later because the web gl version was really rough for me. Also the music was super loud.

Good game by the looks of it, I really vibe with the OMG bread ant.

Really enjoyed it. 2 months paid off. I would just say that at first I had a false impression that I was being tossed away from the platform because I was holding the jump button while airborne. Maybe jump only when the input is triggered would be better than repeting while I hold the button.

Still, good job.

Enjoyable and moody, a bit too dark tho'.

Cool concept, well executed, and nice kill feedback. What's the bar on the top?