I took 4.5hrs...
FX443
Creator of
Recent community posts
good job!
I think a good feedback would be to add a big stagger for landing a deflect at the end of an enemy combo string, giving you time to punish,
I also believe the camera should be offset a bit more so the player never obstructs the target,
And locking my rotation during an attack doesn't feel great, especially considering you can't cancel your attacks as far as I could see.
but yeah, as someone who's currently developing their own third-person game with combat, this gave me a lot of inspiration!
Really ambitious!
enjoyed the movement a lot, felt precise but not too methodical,
I think the shooting could've had some sort of limitation such as a cooldown, the auto rocket felt a bit wacky cuz I just held the shoot button lol,
The idea behind it is actually fairly unique, a rogue armored core-esq experience with extraction mechanics is pretty cool and fits the theme.
Please keep making this in some capacity!
I think there is potential. I enjoy the limitation of limited ammo, and the aesthetics are actually a bit haunting.
You prolly know this, but having to double jump every single ledge was not ideal. Also, a bit more tutorialization before putting me against challenges, like forcing me to shoot, double jump and dash, it would've been nice.
Honestly, I can see this becoming a full blown game.
Really enjoyed it. 2 months paid off. I would just say that at first I had a false impression that I was being tossed away from the platform because I was holding the jump button while airborne. Maybe jump only when the input is triggered would be better than repeting while I hold the button.
Still, good job.