Very well polished! The game looked squeaky clean! An relatively easy mechanic but explored in a pretty interesting way! I like it. Good job! Especially with the visuals
Play game
FloppoTron's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #180 | 4.233 | 4.233 |
Overall | #258 | 4.044 | 4.044 |
Presentation | #394 | 4.200 | 4.200 |
Enjoyment | #541 | 3.700 | 3.700 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
First, in the game, you play as a stage collider, that needs to move so the player will be able to finish the stage. And also, you play as the "Developer" that forgot to put the colliders and now needs to move the only collider in the game by hand while the game is being played.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
It is a short mini-game, but it has a lot to offer!
The concept is really fun! You really have to nail the timing to avoid making the poor robot fall through. And the fact that its pathing is "random" at times (instead of the optimal collecting route) keeps you on your toes, since you don't know where it'll be jumping towards.
Visually, the style looks good, and it's very to understand what's going on, nothing to say!
Great work! =D
Very original idea, great execution. I found the graphics so cute! Nice job!
I really liked the concepts it is pretty original
There is a lot of content for a Game jam game, that's impressive
I wasn't a bif fan of the music (personal tast) but i found it serves the purpose of the game as it should like the SFX that i really appreciated
The game is also well polished and this is apreciating
I still founded the game a bit repetitive, but in a game jame game it's hard to have a lot of game mechanic diversity if you have a lot of levels so that's understable
Anyway that's a great game and you can really be proud of what you did there, thank you
I really liked the concepts it is pretty original
There is a lot of content for a Game jam game, that's impressive
I wasn't a bif fan of the music (personal tast) but i found it serves the purpose of the game as it should like the SFX that i really appreciated
The game is also well polished and this is apreciating
I still founded the game a bit repetitive, but in a game jame game it's hard to have a lot of game mechanic diversity if you have a lot of levels so that's understable
Anyway that's a great game and you can really be proud of what you did there, thank you
Love the idea, and the execution. Fun and simple.
It's always nice see a simple idea that is used effectively. Well done!
It was fun being the hitbox!
Levels 9 and 10 were kinda rough for me since it’s only a 2-block width hitbox in those. I had to concentrate to keep up! Other than that, I had no time to breathe after each level since FloppoTron moves right away.
Other than those, it’s a really fun game! I wonder how it would feel like if you suddenly need to act as a bounce pad or if FloppoTron suddenly wall-jumps.
Simple, interesting and fun, it's validated and above all the design.
Really creative! I liked the idea a lot, but it did get a little monotonous just waiting for the robot to move and jump, it would have been nice if there was something else to interact with in order to beat the level, but overall nicely done!
Great game, idea, music, polished menus and other things.
My only complaint is that the collider has slightly long cooldown to move and level 10 is too long so if you fail it feels like a chore to get where you failed.
Really cool game, the art is good and the music. I feel like the player could've waited less between jumps.
Cool game! I really admire that you were able to create most of the art and the music during the game jam while only working on your own.
I did feel that sometimes the "player" would be moving a little too slow for my liking so I think it would be nice if there was a 2x speed option to help pick up the pace a little. I also think that the concept couldn't been developed a bit more into interesting levels as the stages went on, since it started getting a little repetitive.
Overall, still a fun demo that I think has potential if you were to continue to develop it! :>
Leave a comment
Log in with itch.io to leave a comment.