Brilliant! Shame you didn't keep on running till you passed out. ;)
Gamepopper
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Best game I've seen from this jam! The visuals are bloomy and clean, great choice of music, and the sneezing mechanic is really clever since prevents you from simply camping in one spot for ages. Would have been nice for some rare health pick up, particularly on the last level where I died several times (first time I played the level I even died the same time as the boss!)
The game looks nice and the stock music sounds very nice, but I think the concept causes the concept to drag since you cannot control when you shoot. It's especially bad when bosses can easily be beaten by getting it to touch you in a blind spot where it cannot move or hit bullets at you, the smaller standard enemies are much harder by comparison.
Hey, so this is my first time doing a BulletHell Jam, and this was rather fun. My entry is Bullet Hell Exam, where you do a specific set of challenges with the aim to get the highest grade possible.
When you get your grade and return to the title screen, a screenshot will be saved in your game's location. How about people post a screenshot of their best grade, and I'll happily rate your game.
Love the soundtrack! Noticed it lagged a bit, but performed much better (and looked weirder) in high quality graphics mode. Also noticed the coins in the garage would respawn every time (including garage visits) which might be easy to exploit FYI. Also the menus don't seem to handle analogue sticks well.
This game is slimey in the best way! It's a really creative puzzle game and it was worth going all the way through. music felt a bit repetitive and would have been nice to have a bit more detail on the pixel art, but it was easy to get into and the levels got progressively more challenging and fun. Great job, totally worth playing all the way through!
Hello, I'd like to submit this game to the bundle: https://gamepopper.itch.io/fursuit-run
This is a Mathlike, a Roguelike that uses maths for combat. Each action you take costs you a hit point, and you can only regain hitpoints by killing monsters. Each monster has a number, and the only way you can kill them is by attacking them with a matching result from the calculator. The more difficult operator to use, the more hit points you earn.
Go PLAY!
The screenshots suggest a "behind the vehicle" perspective, and yet when I play the game its in first person and there are no options to change the view.
I definitely like how this game looks and sounds. although the first level feels a bit too cluttered. The keyboard controls feel a bit awkward, might be better to have movement with one hand (such as A/D whilst having colour switching and verticle movement with the other hand (such as O/P) because it's difficult to change colours whilst moving, combined with regularly pressing space to keep at the same level.