I love the art and I genuinely can't tell if its 3d or not. my highs core is 63. My only comment is that I never had time to read the tutorial. Please come rate my game. PS: I can keep rolling the dice after I die in the browser version.
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Dice the Goblin's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #120 | 4.429 | 4.429 |
Overall | #223 | 3.946 | 3.946 |
Enjoyment | #461 | 3.612 | 3.612 |
Creativity | #476 | 3.796 | 3.796 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll the dice at your enemies to survive
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I liked the art style of the board and enemies, but the dice and belt seemed out of place.
Mechanically, it is too simple. I wish there was more for me to think about than where to place the dice for maximum damage. It got to a point where I was just dropping dice as soon as I saw them come in.
I did like that there were different enemy types - it added some level of complexity, but not much. If there were other things like spawnable units from dice, etc, this game could be something cool.
Beautiful presentation, guys! The game seems almost a publishable game, just demanding some work on this dice system, but is an impressive jam game.
Nice idea! For some reason I love that I don't have to roll each die, and for those of them that already have a dice value I can just place them on enemies. Powerups are nice, and the megalovania cover is just a funny addition. Good job!
That was fun! Really cool idea and kept me playing. Loved the art style (gave me fond memories of Yoshi's Island!) I was frantically throwing dice at the end xD
The art is cute and I really enjoyed the game. I love how the unused dice becomes currency to buy stronger dice. I think there should be more visual indication when a dice is dropped and can be aimed because it was confusing at first. Also the tutorial papers blocked the view when I played. Other than that, what a fun game. Made me hate pigs.
DIE GOBLINS DIE!!! I really like the combination of 2D and 3D, the Goblin drawings are very cute. Is the music Megalovania but with pig oinks?
It's a really cool idea you got there ! Mouse controls to move the dices are a bit sloppy but it's fun anyway. The art is lovely btw, good job on your work :)
Oh, fellow goblin admirers :D This game's art style is incredible! Controls could be a little more responsive but it's fun to blow up these hordes.
The art is amazing. The mechanic of rolling isn't very fun, mainly because you can just drop them wherever you want then give them a little nudge. Nice game, could improve if the player has more restrictions regarding dice rolling.
Art is beautiful and gameplay is a fun take on the theme, it's also very easy to understand and to use which is always a great thing for a game jam entry! Very well done ^^
The art style is amazing! And it is pretty fun.
Like others already pointed out, it didn't really make sense for me to use the "roll" mechanic, since it felt unreliable and not worth the additional effort, but it doesn't really feel necessary, so I think the game also works well without using that mechanic.
NOOOOOOOOO! Not the cute gobos!! Amazing art style! Gameplay is very hectic but fun ^^ I can imagine that this, with more developement time put into it, can be a gread casual defense game on steam!
4/5/5
Stay crunchy.
Loved the art style.
The mechanic is nice, but the way is set up makes it easy to cheat by just droping the dice.
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