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GDKO Round 1 Proof of Concept's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #76 | 3.353 | 3.353 |
How well implemented was the core mechanic? | #86 | 3.353 | 3.353 |
Did the secondary mechanic complement the core mechanic well? | #91 | 3.059 | 3.059 |
Overall | #94 | 3.188 | 3.188 |
Did the game align well with the task? | #96 | 3.471 | 3.471 |
Was there a sense of progression? | #103 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
They/Them
Will you continue in GDKO if you were selected as a Wildcard?
Yes!
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Comments
This was actually a pretty cool "proof of concept". I love the 3d nature of it and the problem solving. Sometimes the camera angles were a little funky, but that is a small complaint. I do hope you get to continue this.
The controls are smooth and intuitive.
this is quite clean and nice. I liked the game. can’t wait to see how this will unfold.
Very cool concept, I get your idea!
Good luck in expanding the game! :D
Fun but short game. And I appreciate it, I still have 123 more games to play. Great concept with a lot of room to grow.
Short and sweet! I can envision some good puzzles with this one if developed further
The mechanics all were well thought out. All made sense pretty much immediately. Occasionally, I'd get stuck on walls with the jump. Possibly a material friction? But that's a fairly small aside. Love that you included the controls on the ground. Made it super intuitive to figure out. Nice job!
Thanks for the feedback! I think I might know whats causing it. I will def fix it up when I continue working on this!
The game was fun! I just had a bit of struggle with the camera angles. Rest good POC. Would like to see it develop further.
Thanks! Might I ask what made you struggle? was it the steepness of the camera angle? would a straight top down perspective made the experience more enjoyable?
Good base to build upon with a variety of interactive objects. I'd be interested in seeing some levels and puzzle made with these existing interaction objects
I'm excited to continue working on this even if I dont go beyond round 1. Thank you for the feedback and playing it