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GBGHexit

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A member registered Jul 13, 2020 · View creator page →

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Thank you kindly, Quentin Delvallet!

Yeah, the drag-n-drop was being quite stubborn, and despite our best efforts it was still tempermental before we submitted it! It'll be something we'll certainly be looking at. And don't disagree on the tutorial aspect; could of done with a simple stage just to explain the mechanics a bit more.

Anyway, many thanks for playing our game! :)

Very cool concept; was interesting to try kiting enemies together to make good use of firing in the current direction. That being said, it was hard as hell! XD I would be in agreement with some of the other comments; a dash-ability or more forgiving hitboxes would make it better. Or possibly a larger arena to allow you to give a tad more room to maneuvre!

Great work! :)

Very interesting simple mechanic with some fun little brainteasers! Personally, I think with a bit more aesthetic polish, and some minor tweaks to the puzzles this could easily be a fully fledged game. Great work! :)

Nicely polished, although I will say it's very difficult to ascertain what was going on when the controls shifted! I think it could of done with an alert to let you know things had changed, although if anything it does help with the feeling of 'out of control'

Also discovered a bug I'm afraid, which made the game a bit more difficult; the games default window-size causes oddly two versions of the game to run on both my monitors simultaneously, and periodically flicks between the two!

None the less, good work! :)

Thanks goldquiver!

Alas, trying to balance between fun-chaos and frustrating-loss-of-control is a hard one to judge, especially when a RNG is involved (and there is a fixed deadline in the background)! I'm sure if we had a few extra hours we could of refined it to be a little more challenging, or alternatively put in a 'TRUE PANIC!' mode.

Thanks for the feedback and playing our game! :)

Thanks for playing, Jordan Han! Much appreciated!


In hindsight, we possibly could of made the How-to-Play be a bit more user-friendly. Alas, learnings for next time! Thanks for the input! :)

Thank you kindly, Necrodactyl! 

Can see where you are coming from with the Earthworm Jim angle!

Many thanks, Sixfifty! 

Given a bit more time, likely we would of given him a few more variations in noises and animations! :)

Not bad, although I would say the locking of the camera and the occasional buggy collision cause it to be an acquired taste. That being said, good potential to be an 'always be running' type of game! :)

Very decently done with some good style! Not sure why they all want to get dipped in paint exactly, but it did become very anarchistic towards higher levels! Good work! :)

Not bad at all, although did feel like the universe was out to get me!
Possibly would of made the UFO count lower, although, if anything; they are putting the flying bucket of bolts out of its misery! Good work! :)

Not bad for a concept; very reminiscent of GunPoint in a hack-the-world-to-progress way. Could definitely see this being built upon! Good work! :D

Very fun! And impressed you managed to make some complex puzzles in the time period! :)

Very nice! Really loved the mechanic and the minimalism of it all. 

Could very easily see this concept being built upon! Great work! :)