The crafting isn’t too complicated to understand - but it seems a lot of people weren’t able to get it so i wouldn’t say it’s intuitive. It may be good to keep all the actions on one easy to understand menu rather than multiple separate menus. Feedback aside, since this was a single developer project where you handled the music, art, programming all on your own, i’d say you did some good work. It’s not super easy to take on everything!
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Forge: The Legendary Sword's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #88 | 3.250 | 3.250 |
Originality | #116 | 2.750 | 2.750 |
Audio | #119 | 2.250 | 2.250 |
Controls | #125 | 2.333 | 2.333 |
Overall | #136 | 2.238 | 2.238 |
Accessibility | #139 | 1.750 | 1.750 |
Graphics | #148 | 1.750 | 1.750 |
Fun | #151 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Create swords to sell!
How does your game tie into the theme?
You forge swords with aura icons.
Source(s)
N/A
Discord Username(s)
Dark Rozen
Participation Level (GWJ Only)
5 I think? I dont keep track really.
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