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giannigab

12
Posts
A member registered Jan 18, 2024

Recent community posts

Sorry for the late reply, I haven't had a chance to go back into your game to give a more in-depth review. It's just a game jam so I don't want to be hyper critical. But I do remember the biggest concern I had for your game was that the game mechanic of moving objects to scale based on distance is introduced too hastily. This game mechanic is super cool, so it's best to introduce it to the player in a way that wows them. The first time you use the scaling mechanic feels like magic, but my first experience with it in your game was on a random barrel. You should capitalize on this first user experience with a really cool implementation of it. Maybe the game starts with the player casually walking around the ship, then all of a sudden a large asteroid crashes into the ship's corridor and blocks the way to escape! Things seemed doomed until the player realizes they can pick up the asteroid and make it small. I know you have something similar to that with the asteroid, but I just extrapolated on it a bit.

Anyways, wish you the best on all your endeavors. It's adorable to hear you're working on a game with your daughter. God bless!

hey, please don’t view my comment as criticism. I would be happy to delve into more specific feedback when I get the chance. Just been a bit busy recently. Apologies if I came off too strong, but it was not my intention.

I couldn't look around with my mouse as soon as the game started. Might be some bug.

The gun scaling mechanic was cool! Which means a lot because a lot of the other game mechanics I tried in the other submissions were totally NOT cool. The game felt eerie which I think you can capitalize on if you choose to continue to work on it, especially with that yellow figure at the end. The map style got repetitive quickly.

Overall great work!

Excellent game. So far the best I've seen out of everything I've reviewed. Love the concept and it fits the theme perfectly!

This game was well done, it was one of the most fun games on my queue. Mini-map was clutch. Great work!

I did not understand how to play.

I've seen a few other games that utilized the scroll wheel to scale objects, so far this is the favorite that's been on my queue.

I honestly was so lost.

I don't see how this game fits the theme "Built to scale".

I love the game mechanic, like from Superliminal, but I don't think it was utilized very well. I enjoy goofy dialogue, especially in an indie game, but I felt it took away from the game rather than adding to it.

Really awesome game. Can be easily expanded on with more monster variety, tools, and items to pick-up while exploring.

Please make it so you can see your photos after playing!